The gameplay idea is very similar to stone masters. And I wonder why your games actually need to lag like hell for me - of course my comp is quite bad, but why do you need to implement particles and moving objects everywhere?
I downrated it because you asked why. As I look on new unity games I rather feel annoyed of devs praising their game because "throwing" particles at objects and admiring the physics is just epicly pathetic! You should really admit that this is far off from a real "game"!
hey, I actually threw the plan backwards and it froze for approx 30secs ... then I just flew down and the flight was over. Strange that I dont have the bug with my old comp that ALL others have.
Wtf, ... did you noticed the gun must be aged for millenia inside the paradox ... so it actually must be depleated or worn off already .. which would already break the paradox ... and ... our universe cant exist O_o
I like it! Just scraped that RPG part from path of honor and racked up some crispy top-down shooting action! Spicy bosses, sharp graphics, good sound* and the best part: enemies dont get insane damage/health increase with difficult - they just become more! Thats some "true" difficult instead of artificialy crippling the hero. There are some aspects, others might not like, but not for me :)
This game might be old, but it has a badge so we want to play it and so it must be able to bear some critics. I'll write for all people to come. Personally, I already visited this game a year ago but tossed it very fast because I frequently collect wrong weapon resulting in inferior firepower - and got owned on level 1. It's a quite good arcade-shooter (5/5) but it also makes the biggest error of those games: overriding your weapon - you do not only want to avoid bullets because health packs are quite scarce (4/5), you also want to avoid the wrong powerups (2/5). Although, with some dexterity and more patience you will manage to wait for the right upgrade so you will get to know that there are only 3 maps to fly cause the way back is also a level :) (3/5)
you made something wrong here. the game is a quick rush except for the 4th title fight versus the big troll and the sorceress. the troll killed me 3 times on his last k of health by doing mortal+stun+attack ...
The game looks shiny from the outside, but contains a bunch of gameplay glitches. eg. no cursor walking; your first, second, third pet will get obsolete when you find your fourth type; the shared inventory for armor,magic and loot denies the looting character of the game; the nicely styled sourroundings often block your view -> transparency .... as the badges made me look inside I would no longer rate it 5/5.
Ah, due to a missing tutorial about how tentacles work, most may find some levels difficult. Some tips: When you have a connecting tentacle it constantly sends units over it based on the size of the sending cell. This is not how you want to do it. Better way is rushing the neutral and enemy cells by establishing a tentacle and cutting it off - directly at the sending cell. So, all units of the tentacle will rush to the tailed cell. By rushing neutral cells you will get their contained bonus troops which will boost your strenght. You also can push your own cells to grow faster this way - higher class has increased production and sending speed.
hell, I hate those sacred seasons soundtracks ... although they are free, they got bad memories, cause SacSes had awful quest description/system, evil pay-system, low framerate although it only had hand drawn cutie graphics and all this for a gigantic bunch of grinding - and the players even told me how terrific they find it ... ugh, sry, offtopic ... bad memories *shudders* ... Toxers will get 5/5 from me.
compared to Luxor and Zuma this version fails at plenty of features: too many colors, the trail blocks itself right from L1, the orbs drop not where you shot them and the worst: reverse bonus moves slighlty backwards but then the column pushes forward rapidly making the bonus a penalty.
its not the fault of the game if you are not able to solve it ... this behavior is making kong to release all this rather easy badges lately. I used the walkthrough and gave 5/5.
It was cool, but developed some issues: Where is the storyline? Okay, I rescue my girlfriend ... from some halo-combat suit wearing possibly though-guy which I dont even have to fight..?.. through a pile of 15 unconnected entranceless rooms of work-hostlie chaotic layout? ... well, let us blow this issue up ... ... ... more wait ... *bom* ... oh, still some iss.. there? Next time I will use the remote detonator to blow it up for more damage and to kill the baddy behind with NO delay - shoulda give a much better grenade though. Still 4/5
I did. It was only a test. The whole "game" is out now. http://www.kongregate.com/games/keavon/malfunction