At first it was funny. At second it was nice to get to know everything. At third I got to know that the sense of the game goes down rapidly after opening the first wrong door. Why do actually gave a badge to a one-time fun-game? Looks like some real patronage here. Evil!
Hmm, I wasted an hour on that game but it got annoying when items are hidden behind other items so you I could not continue the bonus streak. Makes it especially hard to finish some groups in expert mode to get more clicks.
Also it does not make sense to unlock more awards, cause you waste more clicks for cleaning the caracters before you get the +25 on them.
This game started easy, but the bugs are very though and you cant control the orb-collector - this combined with soul orbs vanishing make this nice game over-tedious.
And when you cant kill those enemies fast enough, the screen starts to clogg up with bullets.
Those shots reduced my framerate to near-zero resulting in a even more dense bullet-hell, because they didnt move of screen as fast as they should with normal fps.
the game started nicely, but in the end it grow to a badly developed grindfest. frag-bombs overpowered? Yes, but you need it. You still need 2-4 hits with them on the heaviest enemies which is quite asame as h-bombs, but you are firing faster and spread alot more damage on the screen. Lazers are far off with 10+ hits needed.
I only found about 5 levels hard. All others where just straight forward logical thinking - thinking backwards, using all the items and current that are given to you, made it easy for me.
The dont agree with users praising this game. I dont care about the violence. There are two things that annoy me: there is actually no point in air control cause you are going to move so fast that you dont see anything before you will eventually here the sound and the random chance of dying in flight - why was there a necessity to randomly stop the toss?
The game is cool, but it has some major bugs/flaws. Past the first bost the enemies circle the base asap, thus you just fight to keep up what the steal you. But this is no problem at all when you shop for transfer and ressource gain. Rating this game down will just make you starve on the same boring-old TD-type games...
Sadly, there is no alternative end. There are some glitches in pathfinding through which you can get stuck anywhere. Although, the adventure is mainly straight forward and thus easy and entertaining. 4/5
Extended suckage. I thought I could type well, but when they overwhelm me, or I make an error, plenty new enemies spawn and lagg makes my letters come when they already crossed the gate -.-
Boss encounters are hard, cause humans have a thing called reaction time: it takes 1 time unit to realize what to do, and another to do the thing. But you mostly only get one time unit to do the boss encounters ... thus you need certainly need to do it again and remeber the pattern. 3/5
Bugs:
Rarly there were some unhurtable enemies (typed correct letter, no damage); if your archers kill a ninja dropping from the air in slowmo his corpse still floats throught the gate (maybe other enemies too); spell-buffs dissapear soon after casting
If the old version was full of bugs, I dont know what you would call this version like.
2/5
Hard but not impossible. Fun at start but gets tedious. Maybe there is a pattern to solve it easily, but I didnt found it perfectly.
It would have been nice if we could see the orgininal picture you drawed to compare to our solution. Cause a mostly produced extremly streteched triangles where all other dots had to fit in half of the screen, I am sure this is A solution but not THE solution.
I wondered why you exchanged smooth high res graphics and cool sound with (crappy) hand-drawn and uncool sound ... well it is was quite easy to find out that Indestructo Tank AE was made 2008 and Indestruct2Tank in 2007. I certainly just found it later cause it is less wellmade ...
Compared to AE, the storyline was somewhat more entertaining than the normal game.
But jumping over gaps and beating the last boss is very coincidentally.
It still deserves a 3.5/5.
How could Greg give this an easy for 3.0 ? I can hardly get more than 3.x
My reaction time just fails me and most games die right at start.
This is extremly frustrating there are still people telling me how easy it is - no, the green balls in my doge game are unsync - cant evade em with same a pattern.