Upgrades bought prior to a reset are not made available again after a reset. And speaking of resets, wouldn't it be a good idea to implement reset bonuses?
Pricing for the autosell upgrades don't seem to match how much you actually pay for them. You can pay as much as it asks for, but you actually spend what is needed for the level AFTER the one you're buying.
Going on from what I mentioned before, the same is also true of the "Horror in Harmony" trophy when you purchasing any units that increase the Violence level after earning that particular trophy. (Case in point: trophies are clearly not permanent, which is bad, and makes earning the "Trophy Hunter" trophy completely impossible.)
Encountered yet another trophy related problem: once you earn a trophy, like "Infectious!", and then whatever is needed falls below the required parameters (in this case, infected mushrooms), that trophy is lost.
Got over 1b infected mushrooms while keeping the Violence level at 0 the whole time. (By simply not purchasing any of the units that increase the Violence level.) The "Infectious!" trophy unlocked, but the "Harmonious Infection" trophy remained locked. =(
yeah, that's true, I didn't think of that whole trophy issue you mentioned... will be fixed next update, I just need to get the update released without the graphics spazzing out... updating html4 games on kong is kind of a pain^^
Yeah game is harder, but you have now defensive ring which can absorb damage. If you can PM me your current level I will check it and adjust the difficulty curve.
I don't understand, progress is saved locally... was it after a reload, or mid game? what do you mean by random?