Ugh... the WebGL version is laggy to the point of unplayable. Also, Unity CAN be re-enabled in the current build of Chrome. Are you forcing us to play the game on your website? Because that's just low.
The text box is set to read-only, but it is listening for you to press "ctrl+v" or "ctrl+c". This is the best way I've found to get it to work on WebGL so far...
This has probably been pointed out already, but the total amount of devil coins earned through achievements comes up 500 short of what the limit indicates you're supposed to get. (2848/3348.)
Uh... No. Just... NO. I am NOT doing a total wipe just to get a full count of devil coins, as that would mean having to do a total wipe EVERY SINGLE TIME you want to get a fully upgraded devil weapon and armour set. No way. NOT HAPPENING!!! (Case in point: the devil coin acquisition system was not at all well thought out. Long story short: YOU messed up.)
As we said, we are really sorry for this. We were thinking about how we will do this a few days and still this was the best solution, which wouldn't mess up the core part. Anyway, you do not need to do total wipe every single time, you need to wipe only once. Then should everything work well. If you have anything you want to talk about, send us a PM.
@Xevor95: Mine 10,000 units of iron (Ironmonger), gold (Gold Fever) and diamond (Diamond Collector) to earn those achievements. The ones after those require 50,000 units of their respective ore.
And to think this is the first Crush the Castle game. WOW, were the physics terrible here or what! (They got better, though. Sort of.) Also, MagicMan3K has a very good point in his comment. (Assuming he IS male.) The whole "Reset button will not respond" thing is extremely annoying. A cock-up on the dev's part, I would say.
Something really needs to be done to bring down the cost of furthering the population. The food requirements as they currently stand are BEYOND ridiculous!
Well, with the addition of combat you can now conquer enemy towns and you'll get a percentage of their population to yours.
The more glory you have, the more population/army enemy towns will have on your next colony, allowing for even more population to be captured, etc :)
The text box is set to read-only, but it is listening for you to press "ctrl+v" or "ctrl+c". This is the best way I've found to get it to work on WebGL so far...