It's a very old game and I don't think anyone still cares what is written here, but the one simple thing that makes this game completely unplayable is that half the time you try to pick something up, it gets dropped again instantly. With the what feels like 5 seconds you have per delivery it just costs way too much time that the controls are simply not working...
I tried this long ago and quit because it was too hard. Now I tried again and quit because the controls don't even work. Such an interesting game, though.
Uh how is this "hard"? If you only max out physical stats on your troops they are nearly unstoppable and there's nothing the enemies in the final level can do about it.
Not even requiring a challenge run for the final level
The tips are for completing the achievement. The game itself is easy enough to complete by just buying whatever and making sure that the floor doesn't get too cluttered. Note also that when you upgrade the environment past L2 you get a free money supply.
Two more tips: 1. Try to have the HP of trees be the same value or twice the value of the workers' strength. Combine that with trees that drop multiple sof 3 wood and oyu have workers that instantly cut trees and only drop large wood, which is highly efficient. That was you get 1000+ points without much effort.
There's a really, really sad part about this game here.
To beta it ou need to get all achievements, this involves "How Could You?" and "Traumatized" which means that bunnies are literally trapping you in this nightmare and that no matter what you do, you will be permanently traumatized at the end of this.
After careful testing it turned out to actually be only the konggames script that was unusual and integral for it to work, probably a new API. I probably misinterpreted the preloader to not be working. That one was probably my fault. Though usually the konggames script was not needed.
Or was something changed since the first impression? Especially on the preloader.
The preloading is handled by emscripten(source to source compiler c++ to llvm to asm.js),used to compile game to javascript. I have changed nothing about it.I have written nothing specific to kongregate either.
To just get it to work I had to enable a bunch of unusual scripts
that I need for no other game.
Don't see why these problems have to be.
RNG occasionally makes levels impossible, enemies see through walls and stuff,
I'll hold back with rating, like all games this will have taken effort worth noting.
The main offense I really took was in your behaviour as a developer,
because first of all you hopped chat rooms promoting yourself,
which is more of a spamming behaviour.
You knew about the portability problems, why not write something about it on the game?
You said that you can't see if the game has problems if nobody tests it,
but if you look around on Kongregate you will not be able to observe this problem,
because there are dedicated playtesters and dedicated sites for playtesting.
This site is for ready games and if your game is not ready, it should not go here.
Lately another developer asked for testers, but they
had a complete game and stuck around for direct feedback.
The webgl shaders are not being compiled on few computers due to their hardware limitations
could you elaborate on how it is barely functional ? which part of it doesn't work for you ?. Also, how do you expect me to know if the game works on all platforms without anyone playing it ? (there would have been no point in uploading it to this website as none of the new games have any views which would have been the case for this one too if i were not spamming the chat sessions).The game is working on most of the computers and people are giving feedback on the game in the chat which is why i was doing so;can't you see the review below by VirtuousoX? that means it worked for them.About wasting your time, if you are so concerned about me wasting your time why do you even bother spending your precious time playing video games on a flash game website?
Okay, so when enemies attack on Hard mode, they do amplified damage and your counter attack will do no damage at all.
So the only thing you cna do is always attack first. Yeah...strategy...
That evil deity certainly treated me better than the world up there did. "How could I have been so blind" how could I not see that this strange creature comforting me when I fell leading me to find pretty places all over the world was actually evil and that I should rather have stayed up there in doucheland?
If you do not want to take you time, breathe some virtual fresh air and admire the world around you, you should not play Kajenx games. Otherwise I believe they fullfill this purpose better than any game I have ever seen. These games are just very different.
The preloading is handled by emscripten(source to source compiler c++ to llvm to asm.js),used to compile game to javascript. I have changed nothing about it.I have written nothing specific to kongregate either.