You keep saying "Premium content is just optional and for people who are grateful and want to donate..." But played it from a "customer" perspective? The Premium content is obnoxious and it's EVERYWHERE being slapped in your face and telling you "Here's a demo. FUN COSTS." This may work for some games, but on FREE Flashgame sites like Kongregate it is not really received well at all. You put it like it was "donating" and the actual premium-stuff would be just a grateful gift to nice players, but this simply isn't the way it looks to us. Most of us think "Yeah, same game reskinned and trying to pull the bills from my pocket?" I only have half- a devs perspective though...
Maybe I should just stop saying the support thing. This is a learning experience for us, having never done premium content stuff before.
Regardless, it's still optional and unnecessary to buy Premium Content to enjoy the free and intended experience. That's where our frustration comes into play.. people who automatically downvote because they don't want to pay (and not wanting the premo content is totally fine!). We, as gamers too, are aware the vast majority of people don't want to pay anything ever. But to drop the score because there is extra content they don't want anyway is annoying. There are stilly plenty of people who want it and buy it.
I always depsised "premium-only" stuff, but THIS is a damn joke. Just look at these stupid premium weapons, all they would do is instakill everything on the screen, making you feel much more skillful than you are if you have a loose pocket. The game is already far too easy, if anybody buys that premium trash, it'll just ruin the game entirely...more than the horrible framerate and input delay even. Seriously how can you even OFFER Premium content for such a game!?
Burster is kinda OP...considering that it instantly kills nearly every enemy at long range and oftenly they cant even react because of the arcing bullets.
Later levels seem to be actually becoming easier. More 100/51 offers and you cna exploit your feebly rivals to get the final dleivery for a less rewarding build. Nice game so far.
DUDE I am not a Flahs Developer but I know enough about flashgames to know that adding several independent timers is a HORRIBLE idea. I love the idea of this game, but you paid WAY too little attention to how important time actually is!
My final thought about this game:
Planning ahead is IMPOSSIBLE, because later levels are so erratic that you have no idea how this is even possible, you'll have to make up a random tact, see if it works, if not, try a different one. Also in later levels the circles become so tiny that any precise jumping becomes impossible, because the optimal interval between two clicks becomes smaller than how long average people take to click. Didn't like the game. Wanted to complete hard but quit halfway through Level 3, I wouldn't have any fun with this.
Even if the idea was good, this is just HORRIBLE. Trying to make the player smash his PC is not the purpose of a game and should not be the intention of a developer.
Minimalistic games are OKAY, but why does every developer have to buy his difficulty THAT way? Did you play this game? Did you enjoy it all the way through?
Maybe I should just stop saying the support thing. This is a learning experience for us, having never done premium content stuff before. Regardless, it's still optional and unnecessary to buy Premium Content to enjoy the free and intended experience. That's where our frustration comes into play.. people who automatically downvote because they don't want to pay (and not wanting the premo content is totally fine!). We, as gamers too, are aware the vast majority of people don't want to pay anything ever. But to drop the score because there is extra content they don't want anyway is annoying. There are stilly plenty of people who want it and buy it.