FOR EVERONE WHO CANT LOAD PAST THE PARTICLASM LOGO: Your security settings or Antivirus block ngads.com fix that manually or hope for the game to be adapted.
At the point where humans start to appear the game is impossible without excessive luck, because their range is bigger than the screen and the shots are pureply visual, you get hit without anything being onscreen and without noticing by anything else than your size suddenly decreasing. Seriously, did the developer even ever play this?
The idea and the mechanics are good, the actual game however isn't, there is quite obviously not a single thought wasted in it. No sound, annoying intro, absolutely unfair difficulty, start over everry time... It could have been something. Really a waste.
High Blue, lower red and even lower ellow: Detonation. Does best and fastest damage in most cases.
Similar values: Fire, decent damage, lasts for a while. High yellow: Low damage, BUT if you splash yellow oil all over the screen and THEN shoot a fire potion at it you get giant explosion, nearly instant kill for everying including giants and brutal lag.
Okay another bug: Level 18 walk off the metal wall next to the entrance to the left. -nothing happens- now drink some water. Congratulations: You are now dead.
Notice that when using the jackal it doesn't matter if you are crouching, running, or even flying, am is still 100%. That's like if you had a jackal and aimed wth one hand at an apple on a tree 5km away, you'd hit it right in the center every time.
These games(Valley Rule and Kitty Dream are essentially the same in my opinion) really have a great atmosphere and are despite being so peaceful quite challenging. I like that. What I don't like is that they seem so empty... you do complete them, but you have no idea what you completed and why you did it, also there is no point in getting the secrets. They are far too hard to get for their only purpose being to change a little number next to a "/3", I was quite disappointed that there was nothing behind that, I hoped for something when I did these challenges. Also I have a feeling that what makes these games difficult is that many players underestimate the developer here, we are expected to do things that are quite unconventional for games like this(Pushing a block off the screen and around in the air or expecting a secret area everywhere where there is no ceiling).