Before you wonder, how to Fcking beat this, complete as many level as possible with at least one toy. Sometimes i was really angry, because i had no effective towers, but then i play ONE LVEL and i notice "AHAAAAAAA!"
My fav. combo:
remember, that two piercing arrows with 3 Booster on them, do up an average damage of 35 per second, if the arrow keeps being fully used.
Me: WHAT ARE YOU DOING GOD!? You punish me for touching a giant spinning sawblade!? You never said "Thous shalt not touch A MASSIVE, HORRIBLE, GIANT, DEATHLY, sawblade."
Him:-oops, sorry. I've added it to the rules.
Me: RLY? Lemmme check...ZAPPP
Him: "Thou shalt not check the rules", haha!
Oookay... now fly up and get the planes down... -flies up get gets the planes down- wait! Since when can i fly? This game ist just boring once you reached the end. Just fly into one direction and keep pressing space you grow and grow, you fly and fly...
Although this is propably the best game of this kind on Kongregate, but still i have to complain that:
1. Generally, WHY do you fly up, when you collect artifacts? And also why is this upwind sometimes there and sometimes not? Isnt it stupid, that 3 Artifacts with x around your ship's storage? You cant bring your stuff home anymore, and i had a half inventory filled with titanium ;(
2.The "upgrades", which reduce vibration and increase speed are actually more like DOWNgrades, because, if you maxed them out all TRY TO COLLECT ABERRANT MATTER THEN. Vibration has more positive than negative aspects, i think. Lava disappears and releases "globs" when it vibrates, so why stop it doing that?
3.Silver is almost completely useless, while iron is needed in TONS(May happen that the amount of L1-Iron, you need for an upgrade goes far above 100, while silver is almost not used at all.)
Im sure, theres no game, which deserves the title "glean" more!
It takes very LONG,
but that makes the game much better than any other game of this genre,
like Utopian mining or motherload.
In both of these you can SELL your found materials,
so you just sell the stuff, get yer upgrades and done.
To everyone, who wants to make a mining game, where money is not EVERYTHING:
NEVER add such a shop system, it'll ruin the game.
Another problem: if you make it too easy to get down there will be frustration,
caused by the fast end of the game, if you make it too hard,
nothing at all will happen anymore after a while and its just boring.
In this game, you got multiple planets.
Every planet has an individual composition.
Some are too easy but don't contain much.(Glacial comet-depth 50, HELLO?)
other ones are awfully hard, with a weak plating and cooling,
you propably won't get anything or kill yourself.
(250 volcanic planet 300% Lava stalactite cave OF DOOM!)
There is a link in the main menu with Help. It goes to an external URL with all the hints