In addition to turrets firing at the target (instead of to where the target is going), target choice is extremely strange. I've seen turrets fire at enemies on the other side of the map instead of the one right next to it that's about to breach. I've also seen turrets spin around and around and not fire at anything.
For me on Chrome and Firefox there is a white border on the left and top part of the maps, for whatever reason the walkable map isn't centered correctly. The HUD looks like it's centered, however. If you increase the area of drawable tiles by about 3 or 4 squares in these directions it would look fine.
very neat. Easy for me, because my brain works differently than most ppl. The only one before 50 I couldn't get quickly was the 'Root' because I wanted to call it 'Division', so I had to google it. AFter 50 it got harder because it wasn't numbers and basic shapes.
Well, you lose points for a non-resisable game, first off. I use a high-resoloution so I need to zoom in in order to see games, but your game doesn't resize. (If using AS3, use stage.stageWidth and stage.stageHeight in your document class constructor, as well as a handler for the Event.RESIZE event fired from stage to check it again if the user changes zoom while the game is loaded.)
The game causes the flash plugin to crash if you hit 'continue' before the par and exp are calculated (Though, this could be because of the memory leak other ppl have mentioned.)
Levels are a little too short for my tastes, but that's a personal preference, and you don't lose points for it.
Fix the resize and your memory leak and you'll get 5/5
OMG I love games with particles! Would have preferred more clustering and less of 'follow the leader/tail'. Beautiful background! I love how it gradually changes colour, I don't even notice it changing until I realise it's not the same colour it was before.
Oh one thing I forgot to add, the AI on some of the enemies is brilliant. I got into the habit of straifing and firing in one direction to kill enemies, some of the enemies were programmed to dodge exactly that so I had to change stratagies. Also the stealthing enemies wre brilliant too, you could guess where they were going if you paid attention, but if you weren't you had no idea. Brilliant.
Wow excellent game. And I don't give 5/5 often. Pacing difficulty is perfect. It's interesting but not insane at the beginning, at level 50 I was really on the edge of my seat. I liked that the levels didn't feel like a drag, and bosses were frequent, however I was sad that it was so short (I expected the game to end at 50 when I started fighting multiple bosses in the 40s, but yeah). Beat on my first play through but interesting enough to play at least once more.
Oh one more thing I forgot to add, it's hard to feel like I'm making any progress. The musical tracks don't have a clear beginning/middle/end, it feels like they loop or go on forever. Every attempt I've done I got bored and stopped pressing buttons to 'fail' (a 'quit' option would be nice, as would some kind of progress bar if the games are intended to have a definite end)
The 'notes' don't match the tempo of the music. This is most noticeable on the medium difficulty. I would expect to hit the spacebar to the beat, but it's off a little. Not only does this throw off the rhythm making the game more difficult, defies user expectation, it also goes against the intent of the competition. Music actually has no impact on the gameplay, it is a timing button press that has a musical score, but the musical score does not influence gameplay at all. If the beat matched the notes, it'd make sense for this competition.
Breaking my review into multiple sections (sorry)
I thought the medium difficulty adjustment of hitting space as well as the note, simulates playing a guitar a little (holding down the chord and strumming the strings). However, gameplay experience only holds one key down at a time, so it doesn't actually feel like chords. The hard difficulty seemed odd as I couldn't seem to get it to register any of my plays despite clicking and holding down. Not sure what I'm doing wrong.
From all the comments it makes it sound like this game is hard. The only truly challenging levels were "So is skiing" and "He looks a bit like this" all the rest just require some patience. The boss himself is easy if you know how to make 'u's to wait for him to come to you (killing him on the lefthand side makes the beam easier to avoid, btw'. Gonna try this on other difficulties, but so far, this game is reather relaxing.
Game is called Knights and Kastles, I expected it to be about Knights and Castles, not Peasants and Windmills. Suffers from a common problem with games of this type - a pile of archers will kill anything before they take damage. The layout on some maps is such that sometimes when enemies are attacking my wall, I can't see them because they are behind a building. I giove 2/5 because the game isn't horribly unplayable.
Guys, listen. This game has been out for a few months before it came here, so obviously the marketing is working for them. No point getting upset. If you don't want to pay, either wait or don't play.