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shoosein's Comments

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Welphie's Night Out

Play Welphie's Night Out

Oct. 19, 2014

Rating: 7

5 stars for the unique premise. I would like there to be more decision making/skill involved. Maybe have monsters that are walking around so get to choose how they're framed in the picture. Doesn't need to have a scoring system, just a bit more agency.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Aug. 20, 2013

Rating: 33

An intelligent, gorgeous, witty game with likeable characters to teach argumentation and philosophy.

King's Ascent

Play King's Ascent

Jul. 25, 2013

Rating: 82

If you liked the ending song, you can download it here! http://debsanderrol.com/wiki/index.php?title=Life_on_the_Throne

Harald Viking

Play Harald Viking

May. 29, 2013

Rating: 0

The background music is a recognizable GarageBand loop played over and over again, it gets really annoying. It would be better if there was some tune that played when you enter the next level of enemies, there's no real feeling of progression. More bright saturated colors would make the artwork pop more. Controls don't feel super great--I would often attack an enemy and it wouldn't register until I pressed the attack button again.

Skeleton Smasher

Play Skeleton Smasher

Apr. 20, 2013

Rating: 3

It should say "You lose!" instead of "You loose!". I really like the animations. You should spend more time in balancing the levels. Like sometimes I play and there's only one easy skeleton in the first swarm. Sometimes the first wave is immediately followed by skeletons with the shield which are a lot harder. Other times the swarms are the same difficulty level and the gameplay feels really tedious. The lack of order to the randomly generated levels also removes any sense of progression.

Hopagon

Play Hopagon

Mar. 15, 2013

Rating: 4

Nice elegant gameplay. I like how smooth the transitions are, the animated faces are a nice touch

Mirrored Love

Play Mirrored Love

Mar. 14, 2013

Rating: 0

Cute concept. However at the end of the level there needs to be more feedback that the player successfully completed and collected enough hearts. Changing the tune and having some sort of victory animation would be nice.

Gem Hunter Adventure

Play Gem Hunter Adventure

Mar. 14, 2013

Rating: 0

Bug: I got knocked down under the grass and now the character is stuck up to his waist in the HUD at the bottom. Other than that this is a pretty solid game. The difficulty level ramps up nicely.

TheBat

Play TheBat

Mar. 11, 2013

Rating: 4

I would change "Tap to continue" to "Click to continue", "Tap" is a little confusing since you technically tap keys, not mice. Cute character design for the flies and bat.

WRT_Alpha

Play WRT_Alpha

Mar. 11, 2013

Rating: 1

I wandered around a bit and didn't see anything to shoot at or any out of the box feature that would need an external opinion. This doesn't seem like it is ready to be released online yet.

Underwater Decoration

Play Underwater Decoration

Mar. 11, 2013

Rating: 0

If this game is about making an ocean floor pretty in whichever way the player wants, the player needs more freedom in where they can place objects. If this game is the type of game where a scene flashes before and the player has to match it, then there should be an instruction screen that says so. Nice graphics though.

I want to be an Octopus

Play I want to be an Octopus

Mar. 11, 2013

Rating: 1

Not sure if this is trying to poke fun at artsy games or trying to be one. If the former, it needs to make light of more tropes. If the later, it needs more scenes to create a story--what inspired the dog to become an octopus? Maybe a scene assembling the hard work?

Developer response from Gallardoblend

It's not really poking fun at "artsy" games, the dog/octopus comparison was used because I made this game for my girlfriend over Christmas break to inspire her artistic pursuits. She loves Corgis and Octopuses (or Octopi depending on how you like the plural form), so naturally I used those in the game. I know the game is extremely short, but it was a side project, my main game I'm working on is shaping up very nicely and immensely better in comparison with this.

War of Racers

Play War of Racers

Mar. 11, 2013

Rating: 1

For some reason, WASD keys didn't work for me, only the arrow keys did. It would be nice if the background outside the track was either black or a nice image instead of a pure grey. The descriptions of the cars is really small and hard to read. I found the game pretty difficult, which might just be me, but it'd be nice if there were a break feature or the ability to back up a little bit.

Pacifier Warrior

Play Pacifier Warrior

Feb. 21, 2013

Rating: 0

Cute puzzle game.

MonsterCraft

Play MonsterCraft

Feb. 20, 2013

Rating: 67

I like the crafting system, but it needs a way to capture monsters to explore even more combinations.

PumpCat

Play PumpCat

Feb. 20, 2013

Rating: 0

It would be nice if it differed from Angry Birds in some way other than just replacing pigs with cats.

Welcome Test Subject #3217

Play Welcome Test Subject #3217

Feb. 19, 2013

Rating: 2

Interesting concept. Given how much people are going to be fumbling around in this game, it would be useful to have some sort of "action" button so players don't keep flipping switches when they're trying to figure out how to get out. Also, better voice acting would be nice

Developer response from ZeroCreativity1

If we were to go down that route, it would be better to make the switch one use. Though that cuts down on the complexity of the game. Which is disappointing for me, but certianly makes the game easier for players, and with the general lack of completion, it might be a good idea. As for the voice acting, aww....poor fornoreason...I liked it.

Gizmo Rush Tractor Race

Play Gizmo Rush Tractor Race

Feb. 19, 2013

Rating: 0

Having the up arrow key instead of the right arrow key to move the tractor forward is not very intuitive and frustrated me a little. Otherwise I liked it.

Bee Sting

Play Bee Sting

Feb. 15, 2013

Rating: 0

Pretty solid game with nice background art. It would be nice if the bees had some sort of animation or flashed a different color to indicate if they took damage. Also would good if the help section explained what the green/red shields and potions do.

400 Years

Play 400 Years

Feb. 06, 2013

Rating: 1

Interesting concept. I like the music, but also think the character should walk faster or the distance between puzzles should be shorter.

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