83/84 achievements, and I'm not sitting around to get 100 researchers. The game has nothing more to offer once you've gotten past the first reset, not least because things only get slower no matter how many resets there ARE.
So the further you get, the slower your sellers sell, engineers engineer, and researchers research. The cost increases aren't in line with income increases, so not only can you not do them better but you have trouble keeping par. And resets just mean fewer clicks needed per circle? It's harder and more expensive and never really gets easier.
So upgrades run out after 2 million... until you get to 1,000,000 which... reduces the timer speed to just over 10s.
Could have done with that over 998million ago.
How are people having so much difficulty with this? I finished everything in a day. The easy way is to breed mutated leaves together in large numbers until you get a solid colour, then breed two of those. Fill incubators with solid colour of the next and current tier and keep putting things into museums until it's full. The science from doing this is enough it should only take about ten minutes to breed a first mutated leaf from two solid colours.
The cash rewards don't seem to scale anywhere near as well as they should--why pay millions to upgrade the amount robbers carry when you get 200,000 from landing on any old group?
I can't watch the ads despite my willingness to, because "your request cannot be completed". That's a nice feature: exhorting me to watch an ad to get a reward every time I hit a piñata but not working for no reason.
The bridge (for lack of a better term) recharges slowly until you touch it. Then it starts discharging. You can make it discharge faster by jumping off it, and you can make it discharge slower by sticking near solid tiles. The bridge speeds you up as long as you're on it.
This was made in only ten days? That's incredibly impressive. Could do with some rebalancing on gaining new cards--since you only get a choice between 'attack' or 'random', and that includes attack... all of which get locked into a dead-end loop of draining ideas. It's still a fun game, though.
Why do you insist on adding terrible minigames? Take the first one: sometimes they combo just by being near each other, but other times despite being almost on top of each other only one will respond, and you don't get that sort of leeway for hitting them at all.
Having 15 billion Angel Investors, I'd love it if their number was converted to words. It's a pain to work out whether the rising number of 'on reset' investors has the same number of significant figures or not.
thanks for noticing! I've got a few more ideas still to go