My standard Conqueror/Eos combo (I miss multiplayer): EMP torpedo, LASS, arrive EMP blast, 6x Proximity blast, ruuuuuunnnn!!! Admiral class warships are hard to find now, though...
I used a flak-based game for the 400 disables and a main building only game for the rest..at one time there were 10-15 deployed greens and I was out of missiles...
@brandonf123 on epic the ancient monoliths are resistant to syphon so that doesn't work. Since I put all my stat items on Natalie, it works for me to flare, guardian, to keep them from hitting at all, and have the water staff on for its basic attack's spell.
epic jet pack battle vs kittyXD (stone 1-puppy cannon and run--stone 2 fie when he stops, dont stop shooting--stone 3 puppy cannon and run, shoot often, power up jet pack when he about to die--kitty 1: shoot and be chased horizontally at near top, jetpack on all times, pass under kitty when pink is all horizontal--kitty 2, rather simple jet pack battle, may run out, then run+puppycannon.) EPIC
translation of tht spanish kid: a waste of time...boring and monotone.
spend some time on art, or different enemies, abilities...
but if you're gonna make a low quality game (one guy doin' flash), originality is you're only real advantage. (exemplary use of this rule: Chronotron)
since it takes so much time to make a game, make one that you havent seen countless times before.
not many avoiders have 'exits'...perhaps make that change the room you are in (requiring landscape/walls in each level..or more advanced features.) as of now, game needs some work.
too often enemies group together, overlapping.
might wanna make it impossible for 2 objects to be in same place at once, maybe have enemies pass to eachother instead of one hugeazz mob
for other comment ^ resistance*
also, if you are fighting a boss of many elements, such as the dragon, you can make 1 player highly resistant to each.. If it comes down to one of them, you have an idea of who to protect.
note that the healer is the best one to upgrade armor for, as she has a chance in going it alone in that close battle..except vs red slimes.
always have a charachter with a reseitance over 100% to an enemy's element. in a really close battle, the thousands of health you get from the enemy healing you may just allow you to kill them..no matter how long it takes. Effective especially with poison..permanent regeneration pwns.