I like how increasing evil this corporation gets as it grows.
As for the moon base it just takes time. Once you build your first Advanced Cruiser it opens up the moon specific credit upgrade. All this means is this isn't one of those "finish it in a week" idle games.
You may not think there is such an issue but there is. Maybe we are leveling before we get the chance to make any decent items. Maybe something else is going on in the dynamic game that is not happening in your static test, but that doesn't change the fact that yet another night went by with it not crafting a single even blue item.
My crafters are level 119-120. rarity 110, 115, 115, 115, 121, 125, 6187 crafting, 5232 agility to 5720 vit 5597 str and dex 5445 int. crafting level 50, crafting skills between 58 and 60.
At those numbers you would be at Max Level 201 (You won't get this, thats just the theoretical Max) and Rarity between 3-40. Dropping your Str or int or a combination of the 2 by 38+ will give you a lower max level but higher max rarity. There are other ways to alter it but that is the simplest.
It isn't random if decent item qualities NEVER happen. With 6 crafters in my box, it NEVER gives blue+ anymore. Been over a week. If I drop the number of crafters, I can get lower level higher quality but they aren't even as good as the higher quality crafts they were making at a time in the past.
It is still random. There is no code to say above level x stop making blue items. The problem is as you get higher it takes longer for you to gain stats, so you are stuck in each stage longer. It seems unlikely you have gone a week without a single blue or higher item. I have tested with items in your level range (~130 from high scores) and have been able to get all raritys below, at, and above your level.
I still want the items to be random, just slightly better than normal crafted items. I don't want it to be a spell you just toss a bunch of gems in and end up getting all your equipment from there.
right click should sell the item you are pointed over. Oh, and if anyone answers fast, where is the click for 2 gems thing for the first and third one? I have the rest.
Thing is past level 10 items white stuff is utterly worthless, and past level 20 green items are the same. Really, a crafter of say level 30 goods would do better just breaking and trying again if an item came out worse than blue. Also I got red items when I crafted at a lower level and a decent number of pink ones. I don't get either anymore. It shouldn't be the case where your items become worse as you level up.
If I had the choice of my crafter making level 42 items that were white or level 38 items that were pink, I would choose the latter. Of course you could say I am wrong in my assessment of relative worth.
The logic behind it is that you can get higher level equip, but quality will suffer until you get used to making it. You can auto sell white/green and it wont be auto equipped so if you only wanna wear high rarity equip, just set up auto sell for qualitys you dont want. There will be droughts in every type of rarity.
An HQ has a higher chance of being a higher level(Raises the max level you can craft too) and a higher rarity on average compared to non HQ items. If your current stats max out at Level 8 items, it will be possible to make a level 9 with an HQ. Rarity will also on average be 10 higher.
I still hold that there is something up with the blue+ crafted items. 50th level crafters shouldn't be doing white white white white green white white white white... IE it shouldn't be possible to be hours between blue items. Thing is at different values they come in like gangbusters. Something is weird with it at any rate.
Basically level and rarity are connected, your guys get good at making lower level stuff, it levels up but the quality of it drops. So your guys are making stuff level 1-3 high quality and level up. They'll make level 2-4 will be lower quality but higher level. Than they'll be making 2-4 stuff high quality and level up to 3-5 but lower quality.
Auto equip seems to take highest skill level first then highest color. Hence a level 25 white equipment piece gets chosen over a level 24 red piece. As important as the substats seem to be, I would at the very least recommend autotrashing whites before doing an autoequip. (You can sort by level and see if there are any whites you REALLY want before tossing them). At later levels, do the same with greens. You don't want to be giving up a level 24 red to get a level 26 green. But if you had a level 33 green....
Anything you autotresh wont be run through the auto seller, so if you don't want white items, just check that box. The check for auto equip goes like this (Example for dungeon) Is dungeon skill on new equip better than old? Equip. if not is dungeon skill on new equip equal to old and rarity on new is higher than old, than equip. You can auto trash any color you personally dont want.
Oh, and it crafts very few blue+ items while you are watching it, but far more when the game is idle. It doesn't make sense actually that my pretty high level crafters crank out a vast majority of white and green stuff when watched.
You most likely leveled up your crafting in the construction menu, which would increase the quality of gear. There is no check to see if you are afk or present
I really didn't want to reset again, but I did it for you. The records heading is 1000, 1, 0,0,0..0, 522,1310. It would and does give 38 diamonds on reset with doing nothing.
At those numbers you would be at Max Level 201 (You won't get this, thats just the theoretical Max) and Rarity between 3-40. Dropping your Str or int or a combination of the 2 by 38+ will give you a lower max level but higher max rarity. There are other ways to alter it but that is the simplest.