I now have ff for some of the resources. And I even fired all of my explorers but it is still going up. IF you used normal floats in C for your values then it should overflow at 3.4x10^38 which would be 340hh. Of course if it did that then most likely my save would be corrupted.
I used doubles for all resources so you are safe to about 10^300. Furthermore, there is a safety check, if any resources goes over 10^290 it is reset to 10^290
I have 778 diamonds and could reset for 94 more right now if I wanted to. It doesn't take long(20 minutes) to reach that amount. It started at 23. I have done a small number of resets (my initial was at 350ish) The number it starts at has varied time to time -- and was as high as 50 to start at one point. Thing is in that example started at 50 then dropped over time to about 30 then started going back up again.
Game saves every 5 seconds. Unfortunately with randomly generated equipment, the save string would be way too long for an export. 87k+ characters long.
Since I haven't seen any reference to these I'll give you a hint. There is one on each of the upgrades screens. Some are only very subtle while others are slightly more obvious.
Note color means rarity, not the color of the worker. It is the background around the worker. And yes the higher colors of workers are sooo much better than the base ones. Said achievement worked for me.
What do the various stats do? IE which ones are good for the various professions? Does say agility do anything for a merchant or explorer? For some of the professions one can kind of guess but for others it is more obscure.
You don't get shoulderguards on x4 and x9 levels. (You only get 1 item on those levels unlike pattern and FOUR on x5/0 levels and of course the standard 3 on x6/z1 levels) It should be 3 2 2 2 3 not 3 2 2 1 4.
There should be something you can do when out of ammo. My games usually end by me running out completely then committing suicide -- then there is when both sides run out of ammo....
Maybe block should be a percentage. OR block can block 75% of the attack up to the amount of block. In that case block could never be overpowered even if it was higher than the attack.
I used doubles for all resources so you are safe to about 10^300. Furthermore, there is a safety check, if any resources goes over 10^290 it is reset to 10^290