The progress for all of the types shows as green when running... Maybe any product that produces at least 2% of your total should show as blue instead to emphasize which ones are pulling at least some of their weight.
There was a time when things were tested enough such that it wasn't "grab everything in sight and blow through content" or "Well in 3 weeks I might get that next minor upgrade." The healthy point is somewhere inbetween. We should be getting something new or two on a daily basis but not 20 and not 0.
Not to be cynical but after feeling what it is like with x15, I have the real feeling that there will be a major surge in people spending 50 kreds on a x15 modifier. It is going to be REAL hard to go back to x1 especially since I can see just how long these doublings would have been without a modifier. Essentially we are doing 2.5 months in these 5 days.
2200 to 2300 is a ridiculous grind. In a few more months I may actually get there. I understand -- you want people to buy several 3x's with creds to progress. It is like a pay wall or a bash your head against the wall wall. Right now the only thing keeping me from quitting is that it requires so little effort to play. You log on like 3 times on one day, once the next morning, and then you have bought everything you could want and you wait until you can double over a week later. At the very least there should be a bank so I earn interest on the vast amounts of unspent cash because there is nothing really worth bothering to spend it on.
The strain of that particular grind will be made much easier when we introduce our new content (both Micromanagement, and other secret stuff). I'm hesitant of speeding it up too much right now because those features are in the works, but we're keeping an open mind on how stuff is balanced at any given time.
Was there an error with the multiplier of Synergize Suds? I mean spending all of those angels for 4x on car wash is not worth it kind of ever and the pattern goes 3 6 4... 3 6 12 seems intended, and 12x would at least make the angel expense worth it generally, albeit not by a ton.
Actually physical is really the only way to beat the defense on the next god other than waiting for the battle exp which is something you have no control over. Yes it would be better though if it had a 1/2 multiplier instead of a 1/4 multiplier. Maybe swap physical with creating if you want to keep a 1/4 and 1/2 in the game.
First off, anywhere you would click scroll the screen, the mouse wheel should work in the proper direction whether it be up and down or left and right.
Second, is there really a reason to hide what the upgrades that you do not have do? I mean why work toward something you know not what?
Third, have an option to make the screen static. I hate the constantly flipping buy, doing whatever stuff. I know what it does, I don't need it telling me at the loss of other statistics.
The strain of that particular grind will be made much easier when we introduce our new content (both Micromanagement, and other secret stuff). I'm hesitant of speeding it up too much right now because those features are in the works, but we're keeping an open mind on how stuff is balanced at any given time.