It is a lot more interesting now with being forced to work as deep as possible now, before the evil shows up. I would like to see a sacrifice glyph button - Full Party Heal, Threat +5 as an alternative to suiciding in a battle to get that full heal before the ancient evil shows up when you know you need to be fully prepared.
Also, that Ancient Shapeshifting Evil makes me just want to scream "AKKUUUUUUUUU!!!!!!" every time it defeats me. Not sure why though. :P
Bug in infinite mode - I killed the ancient evil, and it reset the timer to 50, then i hit a cultist spot, after winning the fight, it brought up the victory against ancient evil speech again, but all exploration actions don't work anymore (i attack a skull, but after the battle is over, it's still there)
On the duplicate ancient evil, i was playing nightmare, engaged the guardian which kicked the evil quotient up to 100, killed the guardian, went down, and there were 2 ancient evils. Although it makes me wonder if there could be the poor man's fix for that by defeating the guardian of a floor, it reduces evil by 1. so reguardless of what happens, a floor is never started at 100 evil.
After beating Nightmare, floor 2 Ancient evil (Archer Thief, Wand Illusionist, and Jim) it felt a bit unsatisfying due to the fact of feeling like "I got decent life and the dragonfire staff from the shop, I'm going to force the final battle right now because it's less painful that way."
I got another duplicate Ancient Evil scenario (When you kick open the door to next floor, and doing that knocks the evil quotient to 100, you kill the guardian, go down, then suddenly all the evulz! (It's evul because it thinks it's funny -_-) :P
did you fight the ancient evil, defeat it, and then manage to move on in infinite mode? (not a bug) or did you start a fight and saw two ancient evils? (definitely a bug)
The ancient of evil bug still exists, where if the timer ends, it won't end the game when you kill him, but I think i figured out what's going on. The ancient of evil is not considered a combat per se on the overworld map (for it doesn't create/remove a marker) and thusly the game treats it as if no effect happens. (Although after my next event which was a zombie swarm from pickpocketing the dead it ended.)
I've also noticed a bug, randomly, during combat, sometimes when the lifetimer ticks to 0 when fighting a monster, it immediately tops out again rather than ending the dungeon trek.
Neat game, but extremely luck based, not just by drops (which is okay) but by allies (which isn't as much) I had a combo of Villager+Monk, which trivialized everything because of the massive healing involved, which meant as long as i was matching anything, almost reguardless of what it was, i wouldn't die. That randomness needs to be taken a look at.
One thing i have to say is REMOVE the 0 tokens off the wheel, it really feels like your being screwed when that's randomly spun, even 5 tokens there would be fine.
In comparison with other launch games (Burrito bison, nanaca crash, and berzerk ball 2) this launch game was lacking, the speed boost button could negate anything you grabbed, and the win screen was lacking.
In addendum to PlatypusMan here's a thought, Do you wish to fight 1 robot sized ant (The ant is huge and mighty, as befitting the kongregate ant), or a swarm of ant sized robots? (Hello nanobots, guess what, clone fight!)
I'd like to suggest something, add the number/letter onto the command bars, to be more player friendly like for the fighter bay, have a little Q in the corner of the button, etc.
Lets see, the last game you made Total war online was a failure in my eyes (especially compared to the previous total wars), and now you are pretty much making a game that could as easily be on a tablet or smartphone? Go back to the drawing board, and put some EFFORT into your game design.
I'd say if you ever added scoreboard to the game, the scores i'd want to know is Furthest distance, flawless run time, and coins in one run. I'd be curious how far a single person got without getting hit and the like. Overall, i thought this was a rather neat game.
nice samurai jack reference there. :p