Awoke, This is Kongregate, not storytime. Having 3 one shot interactions does not make a game. I have no problem with you making these, but use your own site to host these. For these are storybooks, also determined as flash movies in my eyes, and thusly do not belong on kongregate.
My victory party
Tanky Priest - Sat in front, and tanked, with heals, and casting holy light.
Summoner - pretty much bait, the only job the summoner had each battle was to toss up shield.
Hunter - Healer/poison build, was the goto guy, with his +30 regen-turn
Rogue - Had a bow, poison build, made things cry, and one shotted gargoyles.
Unfortunately, from cross examination, it's just a fighting system, with a bunch of filler, and no real backstory.. You are a zombie.. but you learn nothing on your history, on what the various people are.. and there's no valid non-combat interaction (item sellers don't count) and this is touted as an RPG.
Say hello to Turbo Kicker - Helm of Martyr'd prince, Gloves of many Fingers, Ebon Ring of Shadows, Rook's Drape, and a Vial of Unicorn's Blood. 1.8 second kicks with a 5 second stun and a 6 second cooldown. I have created the permastun gear set.
Remember, the most important bonuses you can get from gear, is % speed cast and % speed cooldown.. Anything to get that kick ready faster. Ignore anything that deals with % daze/blind, you should have memorized your cast bar by now. The most important things to stop are simply, speed reducers, speed boosters and heals.
Oh, and rework krax... he only uses his whip if you actually stop his smelling salts, otherwise he's stuck in healmode. fire shield, phys shield, stun shield, salts, fire shield, and toss painkillers and blind in there somewhere. Since eventual deathis a joke ability that's defeatable by a minor armor piece...
I think i figured out the flaw relevent with Spectres and their godhealing. It has to do with using the flamethrower, while they have spectral shield up, it gets reduced damage below 0 and then you start healing... The same problem happened with the last boss, Eventual death doesn't mean much when you have -2 Dot damage a tick. gain +1 life a tick.
Unfortunately, I have to give it a 1/5 due to an obvious error. I completed a 10 lap run in 14.64 seconds, and could have gotten it faster, considering just backing up onto the midpoint/finish line through the barrier. Mistakes like that can't be in games.