fantastic game, lots of fun, surprisingly enough, doesn't really get that boring, only problems i can see is how easy it is and how annoyingly slow your character moves
5/5, and trust me, i don't hand out 5's often
im not much of a fan, the confusing map design (for the jewel-thingie), the preciseness needed to flip switches and open up doors, the floatyness of the characters, and how repetitive it is.
2/5
you liar mr CC. great game man, ti took me a while to beat the very first level (with the spikeys).
game is lots of fun, very creative, and very entertaining, just what we need. hope to see more of it
5/5
i reached a bug, on level 11 or 12 (i have no idea the number, it doesn't show anywhere) it stated new area open, though the door will not open and enemies stopped coming out of the teleporter near the door
i like the game, its just that the senseless killing gets VERY repetitive and very boring, i can understand how people like it, i just don't appreciate my hand cramping up just to move on one level. 3/5
i think it would be a good idea to not only state the name of the level, but also the level number, so, as players, we can tell how far into the game we are (mainly to know how far away from the badges and card we are)
***/*****
why do people keep on making isometric games? the only "advantage" to them is that they make people think they are playing a 3-d game. PLEASE STOP!!!!!
just make it a top-down block-moving game, not only can it be difficult to move, but you also cannot tell if an object is right next to you or one over.
its a good concept pulled out well, but with the isometric view, its almost unplayable 2/5
i got locked in a villagers house, then, when i re-set, it wouldn't let me load either the autosave OR the regular save file, it made a beeping niose, and nothing else happened. it also needs a map or mini-map
4/5