its a take on the original, sadly, it plays exactly the same, exept the trucks go a lot slower than the motorcycles, and this game suffers from doing backflips when you are intending to do a frontflip (you start holding down right, after you reach a 180 degree flip, you need to switch and press left instead)
1/5
good game, and a good idea, and i really liked the retro graphics. i have only 3 things stopping this from getting a 5,
1. every so often you would get cornered... inside a building, while you can get out, it takes a few seconds. a few seconds too long to be stuck inside a building.
2. the enemies would never drop any useful powerups, only health when i didn't have any damage.
3. the difficulty, make the bullets go faster in harder difficulties.
but until then, 4/5
definitely let us pick the order. and being able to walk through our allies would be nice, also, when you move the mouse over the attack you want to use, it should tell us how much damage it does, along with anything else it does, or maybe explain all of them in the tutorial. and maybe doing more damage if you attack from the back or side?
untill the real game comes out. looks like im stuck playing an almost awesome demo :(
5/5
for for a while, but the repitivity of the game really hits you after a while. definitly add a mini-map of some sort, to tell where you are, and definitely have a score counter somewhere, just to tell you if you have passed the score yet or not without having to go all the way to the top of the screen. maybe some power-ups, like a fish food that brings out a whole bunch of fish. and add an arrow key movement option
its impossable to see the cars coming, maybe putting in a warning system (if a car is coming in the left lane, have an arrow pointing left, and vice versa
a decent game, yet not that original, and not quite ready yet. you maybe should have the damage be different depending on where you shoot them. and rather than having a counter on the top left screen count up, you should have it count down
a decent game, yet not that original, and not quite ready yet. you maybe should have the damage be different depending on where you shoot them. and rather than having a counter on the top left screen count up, you should have it count down
a pretty fun game, but could do with a lot more things, like maybe adding a speed upgrade to the turrets shots (so they hit th enemy faster, not reaload faster) or some items that you would have to buy every level, like a one hit kill cannon, but it goes away after you beat the next level, maybe some medkits (that you could use inlevel, not that you really need the health at all). and definitly increase the AI for the missle cannons, they fire at where the object is going to be, not where it will be by the time the missle reachs it. or maybe just adding heat seeking missles. a save feature would be nice as well
3/5
add a timer, now especially because of the badge, there isnt anything like giving up because you thought you had been playing for over 600 seconds, and it ends up benig 550
fun for the first game, but after a game, the problems make it less fun, the biggest problem i had was when i attacked a rat (1 def) with my hydra equipped with a firesword (9) and i rolled a zero and the rat rolled a one. instead of having the random roll be less than or equal to the number, maybe only be any number between that number and two lower.
3/5
good idea, im suprised nobody has come up with one yet, but there are a lot of things missing still, ex - a bucket tool, a zoom tool, a grid, and a line tool (i mean one that is like the tool from paint, to be able to make straight lines, not just be able to draw a line). and it might be nice if you put a color wheel on there somewhere
an awesome game, but still needs a little work, i had no idea how the scoring system worked, and i often lost sight of the opponent, maybe making him a different color from its bullets, but maybe you were going for that
how does this game relate to nuculear eagle? though this one is more fun (i think) knowledge of what exactly i am supposed to do would be helpful. am i supposed to run away from the fancy pants, or run over them, or bounce them in the air? and what is the red numbers for? or the grey arrow on the left side of the screen, or the number in the top-right corner?
the game gets WAAAAY too hard way too fast, on the first level, there was 3 dots, on the next, about 30, and all of them came at the same time, either lengthen the first level so we can have more speed for our shots, or lower the amoun of them in future levels. this is an awesome idea for a game and with a tiny bit more equalization, this could be an awesome game
a great bare-bones game, some of the turning and hit detection needs to be changed. on the snow level, one of the turns is almost impossible to go through without hitting a rock, and hitting a rock sends your car flying backwards, which completely screws up your momentum.
also, i would add a reset, a minimap and race position indicator. and maybe even the ability to soup up your car's stats with points earned from winning. for a basic bare-bones racer, a 5, but for a good time waster, a 2, needs a lot of work, but i think it could become a great game