Minor bug: I think you have the Orbiting Laser and Interstellar Minor's icons mixed up. I am pretty sure the "unaffordable" icon on one is matched with the other ones' "affordable" icon.
Also, for being able to automate everything, you left off automation for the diamond chests. It takes a LOT of clicks to spend your diamonds once you get things going good.
And then the save doesn't work when I accidentally refreshed.... Whelp, I guess I am done playing this buggy game. Let me know when you get it patched to a playable state because I enjoyed it while it lasted.
Buggy and no fun. Souls are exponentially difficult to get and the cash flow makes no sense with how much rituals cost. Rituals skip magnitudes of cost and as such are worthless.
I am stuck on the fourth tier. I spent 450 Sept on demons. The next upgrade is 100 Non. That is 100,000/.45. Or 22,222 times the cost of the previous upgrade!!! And that is just top get a 100x on crappy skeletons who would take years to make the money back.
I am liking the game, but I, like others, am definitely seeing the similarities to AdVenture Capitalist.
That is not a bad thing, but I wanted to comment that their interface is much easier to view. The units are all on one page where you do not have to scroll, and the income per tick and $/s on everything is viewable without having to hover on individual units.
I do like your unit upgrade addition, but the UI could use some work to make it easier to compare units.
Did I miss the "chance to create a fire-breathing Monster Truck" that the description says this game has? All I ever got were crummy rockets and I have all upgrades (though I did give up on the final boss, so maybe they unlock it).
Last level ruined an otherwise decent game. Poor level design with ramps and coffins that ruin your speed and a boss that goes way faster than you do. Then if you catch and try to shoot them, half the time you blow yourself up.
I just got to level 5 and the next upgrade is 100 rainbow coins, which if that one top comment is accurate is 100 decillion. I figured that was a bug so I reset my progress and the same thing happened.
Kinda grindy and there isn't much incentive to upgrade each kicker. For the price of a few upgrades, you can afford the next bigger kicker instead.
Fun though.
I know this is an incremental, but it is WAY too slow to level up. I have been on Neptune for two days and still need 13 more levels. I think you underestimate how long someone will tolerate a game not advancing, even with it being an idle game. I highly doubt it is any better on the later stages either.
These upgrade prices don't make much sense. Level 23, I can get an 18% boost gold for $6700. I have a 10% one from level 13, so that is only an 8% increase. On the $1000 rewards that i am currently getting, that would take over 80 plays to break even.
And I spent $10000 on Architect to unlock more stage and I can't tell if it did anything. I had hoped it would unlock the harder stages as these simple ones are starting to bore me.
Fun game, but has some balancing issues.
I think I found a bug. On level 9, I made it over to the laser and I ended up getting fried at the same time as I flipped the board. When I respawned, the active character was swapped and I was stuck on the ceiling.
Not a fan that beating a level on harder levels does not automatically complete the other levels. If I beat a level on Extreme, the next level should allow me to play on Hard.
I would really like a shop where I could buy guns that I prefer. Also, the guns are WAY too random with stats. I just got offered the choice between 2 level 24 shotguns. One is damage 59-66 and the second is 96-107. Both white rarity.
Launcher games annoy me when it requires me to do achievements in order. I landed from 5000 meters right before that goal was set. That meant I had to waste another 6 minutes doing it again.