Shame. There was a lot of room for a real puzzle game, but it was scrapped for the storyline. The story is what makes you think, not the game, and they should've made it true for both. The game has a solid core concept, just is lacking on the actual "game" department. 6/10, looking forward to a sequel.
Made a Rogue, then made a new character when I found out the first ally was ALSO a rogue.
Then I made a Mage. Wouldn't be so bad if the mage NPC didn't have the EXACT SAME ABILITIES AS ME.
Either I'm missing something, or I can't cast healing spells out of combat.
Meh, that's kinda dissappointing now. Don't like the idea of drawing out a fight just to maximize the effiiency of my mana.
Was a lot easier than I'd have liked. Seemed like the game was a breeze until the final league battle, which is probably impossible in the first run. Immediately roflstomped everything after that loss, though. Maybe you could fight difficult enemies or bosses for upgrades or better champions in a sequel?
At first, I was skeptical about the comments of a 3d Flash game, and I just figured that the author was using isometrics (think Diablo 2 or Starcraft 1), but no. Complete 3d with a rotating seamless camera. Definitely a true 3d flash. Very impressive.
And assuming that this game follows how every other game works, attack is how much damage you do, defense is how much damage he blocks, agility is probably how fast he moves, and vitality his life. Not exactly sure why people don't use common sense on this kind of stuff <. But I would suggest a brief in-game description for the people who really need it.
Definitely liked the multitasking phase, but honestly, I never felt that I ran out of any type of resource. I just set up my towers in a way that makes sense (used the multi-towers for their effects, one long range tower, and a swift tower to kill anything near my base), and just went crazy on getting resources. Before too long, I had a crapton of gems, a decked out warrior, and definitely enough towers. Great game. Definitely a 5/5 for me.