Survivors don't process through to the next step if you don't have a manager, but they still disappear. I have way more than enough brains and science to purchase the supplies manager, yet the button is darkened out.
How does this game have 80,000 plays you ask? Because players have to keep refreshing the page in hopes that their save will load. This site is a joke.
So how does a player end up scoring 42 pts. for a round? I know, I could Google all of this. The point is, you need an explanation in your game of how your game works.
Pretty disappointing. Reached the last level using only one class the entire game. Opened nearly 100 chests, and only got enough scrolls (3) to upgrade a single class (one which I wasn't even using). Gold is only good to buy chests which give you random crappy gear, you only get enough gems through the whole game to open 1 or 2 rare chests, and there is no point at all in doing quests (because of time length and crappy rewards). The last 5 or 6 stages all have multiple situations where you literally can't avoid getting hit, and last but not least, there is no storyline at all. You're just randomly shooting enemies for no reason. Enemies that are so easy for a bullet-hell game, that you can literally take your hand off of the mouse, have a nice long scratch, and still beat the level with 90% health. Nothing more than yet another 'almost game'. 2/5 seems fair for the effort that was put into it.
Experience isn't adding up correctly. My rogue is at 10k/11k. I've gained over 2k exp. from multiple levels, and he still hasn't leveled up. Classic flash gaming.
It's not random. After each turn, the total of remaining tiles is done for each player. The player with the lower total earns the difference of points between his and opponent. This way of scoring is standard across all domino games.
Sorry to ear that. The game is an initial download of 75mb. We use a cache to prevent redownloading the game everytime you play. Except for that, we only transfer very small amount of data for the connection to Kongregate and the cloud save system. This should be very minimal since a full save is below 1k bytes.
Usually when someone clicks on 'play' or pushes a command key (such as [z] for attack), the game actually starts. Is this one of those hip new trendy things where I've just been 'rick-rolled' or something???
Really cool game, thanks for not making another pointless idle game. Easy 5 stars for that :) One thing: If you leave game on the victory screen after beating a level, the fireworks cause the music to make a lot of static until you refresh the page.
WARNING: DON'T SPEND KREDS ON RUBIES!! GAME DOESN'T SAVE, YOU LOSE YOUR PURCHASE, AND DON'T EXPECT A REFUND!! DEV OF THIS GAME IS A THEIF AND MAKES KONG LOOK BAD!!!
The game saves perfectly fine for the majority of users. But yes, there are many people who cannot save due to the Unity WebGL bug. Please take this guy's warning into consideration before making any in-game purchases. If you are a new player, play the game for a bit and refresh the page to ensure your saving works. If the game loads your progress correctly, you should be good to go.
However, I most certainly am not a thief. I am working on a fix for the save issue ASAP. And you can easily get a refund for any purchase you made if your game resets. Why would you say don't expect a refund? Where is that even coming from?
So you use 50 megs of my mobile data forcing me to watch a commercial when I want to play a game, you use another 10 megs of my mobile data loading the game, then all I get is a black screen? As far as I am concerned, you owe me $2.00 for all of the mobile data you wasted. 1/5
Easy to tell the game was made in 3 days. No way to get back to the main menu, and no arrow keys for movement? And there were at least two devs working on this game? Come on. 1/5 for clear lack of effort.
I'm sorry if you genuinely felt annoyed by these things. Although it's hard for me to understand why'd you use arrow keys in a twin stick shooter styled game along with the fact that there's no menu but just a title screen, in any case you can press ESC key to open up a small options menu. I appreciate the honest feedback, although it's hard for me to appreciate the lack of respect. Have a good day!
Alright, potato plant doesn't work. If you buy potato plant upgrade, you get power from past purchases, but not from new ones. Also, the tater tower doesn't work. Did you even test your game before releasing it?
I beat the last dungeon, and the 'game' keeps going. These underdeveloped half-games just make me want to go to the used bin at the video game store and buy another real game for my PS.
Hello Sir! What processor is this occuring on? I will look into the manager button not reflecting it's availability asap. Thank you for the feedback!