Here's an idea: Instead of evolving this into a never ending idle game, why not keep the ending? Once the player completes the house, the game is over. Or, if the player decides to continue playing, the game takes place INSIDE of the house. Get creative here. Don't sell out like all of the others!
Pretty grindy for how basic the gameplay is. If I want to start on the hardest setting, don't run me off by trying to force me to play through two easier modes first.
People need to quit whining about 'oh, my OCD'. Give me a break! There are going to be plenty of things in life that you can't control. Get used to it!
The clock bonus no longer resets the timers, but I am still having the problem with some units not giving the payout every once in awhile. It just happened again with the witch, and it was while the clock bonus was active.
I liked the game, but after playing it for a few days, there are just too many bugs. I might come back in a month or so to see if the bugs are fixed, if I remember. Sorry for the low rating, but as far as I am concerned, the game is broken. 2/5
There are 2 late game bugs: 1. Black cats, witchs and zombies don't always give money. 2. When I get the clock bonus, it resets the timer of the mad scientist.
Clock Bug is confirmed and fixed (It was introduced along with yesterdays update - yay!)
Unable to confirm Black cats not giving Income. Double checked several income levels, and re-examined the code. Can you give me a specific situation that this can occur?
I originally rated the game 1/5 because of the save issue. However, you are showing major effort as a developer. I have upped my rating to a 3/5, increasing the overall rating of the game from 3.64 to 3.65. Making a game is a lot of hard work and the financial reward are very low. But, if you want it enough, you can make a good game. You seem to want it. Stick to it, and good luck.
Offline earnings aren't working correctly. Was offline for at least 12 hours and I only got 52k. That's just two cycles of my pumpkins. Nevermind all the other things I've bought.
Pretty cool game. 2 levels in the 20's where you can't progress without hammer. Accidentally used a hammer on the wrong block on a level in the 50's, and now I have to wait like 2 minutes for my hammer to refresh? No thanks.
Progress feels soooo slow in this game, and there aren't really any unique upgrades or perks to work towards. There are just so many idle games out there, you need to scale the progression up to keep players interest.
Well, as far as I am concerned, I've reached the end of this game. 12 trillion in gold and no available skills. Upgrades go into the quads, but now you're talking days. My review: No storyline, no ending, watch out! This 'game' is going to turn into another endless cash grab. Get your credit cards ready...
Some of the skills seriously need reworded. When a skill say 'doubles click amount', that skill needs to double the click amount. I am currently clicking at 2.6 billion. When I buy an upgrade for 1 trillion that says it will double my click amount, but it only gives me .02 billion... Yeah. Really good game though. I've been playing it for days. But you really need to work on the explanations / wording of upgrades.
Thats exactly the plan, my friend