For those having trouble getting drops, you can grind at lower levels to get more kills/minute and, thus, more drops/minute. Find out the highest level at which you can one-shot the baddies and grind away.
Glitch detected. Warrior used the "collect all cubes" power (whichever that one's called) at a cost of 26 mana while he had exactly 26 mana. Why do I now have -9 blue mana?
It should also be noted that playing on a touchscreen breaks this game completely. Just keep marching your fingers across the top of the screen. Just mentioning this for the next game you make, bro.
Maybe if I really had ALL DAY to do this . . . and actually enjoyed it enough to do it all day . . . I could earn that one. As it is, Too Long, Didn't Play.
I should note that having an enemy use Antivirus to heal him/herself before I've done any damage doesn't make a lot of sense. I have to imagine that you could throw in something like if { (badGuyCurrentHealth == maxHealth) optionToUseAntivirusOn == false; } else { optionToUseAntivirusOn == true; } to keep them from doing so.
Glitch: I am able to select my opponent's Sniper Bot and use its ability to destroy itself. I did this while it was attacking (I was being given the chance to block the attack) and the game has now locked up.
Bug:
I'm on floor 1, just saved villager 3/3. Suddenly, I can't click on anything. The music's still going, so I know it hasn't completely frozen up, but I got no reward and can't progress in the game. If it helps, my inventory was full, so perhaps that's why I got the glitch?
This game starts as a delightful puzzle game. Towards the end, though, it really becomes an exercise in frustration as split-second timing (like hundredths of a second) is needed to get through. I have to reclassify the last several levels as a Reflex game rather than a Puzzle game and that's really not what I came for.
Why, in room 13, do people constantly die just because I switch control between the two characters? There are no spikes involved, no one's being squished by a door, I just switch between the two or shift one of them and the other spontaneously explodes in a shower of blood!
The delay between when you start to chomp an enemy and when it actually vanishes is maddening! Going faster is actually a disadvantage because you can actually move right through and enemy and not eat it because it was past your mouth by the time you chomped! As already noted by others, strategy is a joke since, even though your allies have a better shot at eating an enemy they're pursuing (thanks to both being plugged into the same A.I.), they'll split before they eat anything and just get themselves eater. This is officially the first time I've said "I hate this game" on Kongregate.
Yeah, the demand for more elevators is a little ridiculous. I've started experimenting with having elevators that go 10 floors then have a standard room followed by another 10 floors of elevator shaft - an express elevator, if you will. They don't seem to be able to complain about having to move from one elevator to another, after all, and it keeps the wait down at each of those elevators. The complaints seem to be decreasing so maybe I'm doing something right...