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sk0976's Comments

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M13n: Miniaturization

Play M13n: Miniaturization

Mar. 21, 2017

Rating: 3

Not every idle game needs offline gains per se, but atm it even stops when changing tabs.

Pop The Lock Online

Play Pop The Lock Online

Mar. 11, 2017

Rating: 0

Played the levels to 13. It's abit too frustrating to be enjoyable, minimum distance after a successful hit a bit too short.

Idle Bouncer

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Feb. 26, 2017

Rating: 11

The new night theme is awesome!

Idle Bouncer

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Feb. 21, 2017

Rating: 2

Just did my 11th reset @ e+5048. Thought about the generator, but ended up not buying it. Too expensive.

Home Story: 1971

Play Home Story: 1971

Feb. 21, 2017

Rating: 5

The correct time for the clock is 2:35. From the clues in the attic "II", ":", "III" and "V".

Home Story: 1971

Play Home Story: 1971

Feb. 20, 2017

Rating: 0

I didn't get the clock solution even after i found it by accident. A sequel would be nice.

Idle Bouncer

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Feb. 18, 2017

Rating: 5

Okay, generator at level 154 is at 5.0e+3852/sec. This definitely helps, even tho it's not quite where I hoped it to be. Nice addition, thanks! ;)

Idle Bouncer

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Feb. 18, 2017

Rating: 7

Please help me to understand, how is the generator at 6.2e+727/sec (level 29) supposed to help me getting back to e+4600?

Developer response from almostidle

Sorry, we've just fixed that. It should now give you about e+4000, which should be a noticable speed up of reset.

Idle Bouncer

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Feb. 17, 2017

Rating: 9

So ... at e+3906 I ran out of additional upgrades. :(

Idle Bouncer

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Feb. 14, 2017

Rating: 4

3rd reward in the Valentines Day event, heart size 90, at 6.0e+737, Gravity Arrow, adds 10% gravity.

Idle Bouncer

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Feb. 14, 2017

Rating: 4

1e+465 is the second reward (Bouncy Arrow +100% to bounce) during Valentines day event.

Idle Bouncer

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Feb. 14, 2017

Rating: -2

Can you add event highscores, or do stick to the main game only? Would be interesting to see how far players got in events.

Developer response from almostidle

We'll see if we can add it, but basically since it's javascript, it's very easy to hack (which a lot of players do), so high scores will be pretty much useless anyway.

Idle Bouncer

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Feb. 12, 2017

Rating: 2

Meta energy seems to be tied directly to rank. Everytime you x10 fold your total energy collected you gain 1 meta.

Idle Bouncer

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Feb. 09, 2017

Rating: -1

Can we have some kind of idicator to how many levels we could buy with the currently accumulated idle energy? Like for example "6619 +330 (390)".

Idle Bouncer

Play Idle Bouncer

Feb. 08, 2017

Rating: 3

Yes, getting back after a reset takes too long. To get back to ~e4k where I am right now will probably take me a day, if not more. One idea would be something like "waypoints" every 5 improvements. So you would reset from ^17 to ^15, or from ^24 to ^20. That's still enough to replay.

Idle Bouncer

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Feb. 07, 2017

Rating: 5

Thanks for the idle multi stuff. I think it's overly complicated tho, if you need a whole page to explain it, and still leaves questions.

Developer response from almostidle

Well.. Since active gameplay increases energy exponentially with each minute played (due to x2/x5/x20/... multipliers), any simple idle system makes it basically useless. So we had to make it somewhat complicated to be worthy. Just buy idle multiplier meta energy upgrade and leave the game idle for some time and see how the idle bonus energy accumulates, you probably don't have to read that whole page to see or understand how that works.

Idle Bouncer

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Feb. 03, 2017

Rating: 7

I'd like colored bubble, depending on which ball spawned it when hitting the ground. Less clicking of useless bubbles.

Developer response from almostidle

Interesting idea, but that's actually hidden mechanic (that balls spawn bubbles) that players have to figure out first :) Coloring the bubbles will give aways this too quick.

Idle Bouncer

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Feb. 01, 2017

Rating: -2

I like the spikes. :)

Idle Bouncer

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Jan. 28, 2017

Rating: 11

Maybe a button to summon all balls to the top every now and then (timer locked)?

Developer response from almostidle

We'll think about it, thanks.

Transmission

Play Transmission

Jan. 26, 2017

Rating: -4

And there I thought badges are created assuming players don't use walkthroughs. Who's cheating now?!

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