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sk0976's Comments

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Mad CEO

Play Mad CEO

Dec. 08, 2016

Rating: 3

Buying levels or upgrades should not interrupt the idle bonus from Idlelomania.

Light Up!

Play Light Up!

Oct. 26, 2016

Rating: 0

Movement doesn't work.

Snake.is

Play Snake.is

Aug. 29, 2016

Rating: 0

So, since this isn't really multiplayer, how about a "pause" function. One game can last quite long, like an hour or more.

Snake.is

Play Snake.is

Aug. 28, 2016

Rating: 3

It's not multiplayer. Try ESC / play to restart the game couple times. It's always different names and scores. I've also seen same names in different colors / scores. Pretty good AI tho, I must admit.

Crafting Idle Clicker

Play Crafting Idle Clicker

Aug. 22, 2016

Rating: 1

Some qol for Vendors, Ctrl+Shift+click to remove/apply all. Maybe a way to remove all at once for scattered vendors.

Developer response from RevelBase

I've added the Shift/Ctrl for vendors too with the newest version.

Crafting Idle Clicker

Play Crafting Idle Clicker

Aug. 21, 2016

Rating: -1

Is it intended that the click bonus is not vendored?

Developer response from RevelBase

It was, but this changed with the newest update 1.3. You can toggle now if the vendors should also sell products from the storage.

Crafting Idle Clicker

Play Crafting Idle Clicker

Aug. 21, 2016

Rating: 1

Progress stalls too quickly.

Crafting Idle Clicker

Play Crafting Idle Clicker

Aug. 19, 2016

Rating: -2

I have no damn clue what i am doing.

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jul. 09, 2016

Rating: 12

Suggestion for the unpractically long buying menu: Make it possible to buy a herb/potion by clicking on the producer (maybe in combination with ctrl/alt/shift/etc too). One problem to solve there would be to distinguish moving from buying. For manual selling there could be a switch (buy/sell) and use the producers as well.

Developer response from RevelBase

Clicking the producer is not only needed to move it, but also speeds up production. I like the idea that upgrades/sells are done on the producer, but you would probably need multiple buttons on it. I will try this out a little, but it will probably be some more work and I can't promise anything. But thanks for the great idea!

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jun. 24, 2016

Rating: 0

Could you add some sort of "snap to grid" when moving tiles (small scale grid)?

Developer response from RevelBase

I will consider this, but tbh this would be a low prio feature

hitBox

Play hitBox

Jun. 13, 2016

Rating: 9

5/5. Don't think I've seen this mechanics before, unique and well done gameplay!

Cubefield

Play Cubefield

Apr. 29, 2016

Rating: -1

I hit one, did I win?

Gifts Clicker

Play Gifts Clicker

Apr. 28, 2016

Rating: 2

This would have been a lot better around christmas.

Developer response from jamboska

In December we will release a chic and atmospheric update)

Transport Defender

Play Transport Defender

Apr. 22, 2016

Rating: 0

The auto upgrade features behaviour is either very weird or I don't get it.

Medieval Markets

Play Medieval Markets

Apr. 15, 2016

Rating: 38

How about letting us use up/down arrows to switch markets, and right/left to switch between producers/upgrades?

Developer response from Halithor

Not a bad idea!

Medieval Markets

Play Medieval Markets

Apr. 15, 2016

Rating: 0

Instead of unlocking markets every run you could make upgrades that cost demons. Even tho this reminds me of another popular idle game.

Medieval Markets

Play Medieval Markets

Apr. 13, 2016

Rating: 4

Lost my unlocked "Food Production" with the last update. :(

Jumphobia

Play Jumphobia

Apr. 07, 2016

Rating: 1

The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

Cave Heroes

Play Cave Heroes

Apr. 06, 2016

Rating: 0

Isn't this kinda similar to Trimps?

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Feb. 28, 2016

Rating: 0

Still using the "beta" tag? Why, just in case?

Developer response from Codename_Enter

There are still more features we want to add before we remove the Beta tag, to make it a more complete game. But it will also be under constant production as well.

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