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SketchSlayer's Comments

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Sonny 2

Play Sonny 2

Nov. 09, 2012

Rating: 6

Ohh a cute little bunn...did that just kill my ally?!?!?

Boxhead: 2Play Rooms

Play Boxhead: 2Play Rooms

Nov. 09, 2012

Rating: 0

could really use a save function like an option to save every 10 or so levels, screwed up after level 30 something and I had a setup that makes winning almost certain (I say almost as if you forget something or just mess about a little more than usual you can die like I did) and I had to start over making the hours to get that badge even longer T.T

Monsters' Den

Play Monsters' Den

Nov. 09, 2012

Rating: 2

Jsilvis that equates to 80% not 98%

Feudalism

Play Feudalism

Nov. 09, 2012

Rating: 2

Hit Pionts bonus given by horses O_o hit pionts not points

Dolphin Olympics 2

Play Dolphin Olympics 2

Nov. 08, 2012

Rating: 6

why do the acceleration rings only work going up and slow you going down -.- kinda annoying accidentally hitting one on reentry

Super Crazy Guitar Maniac Deluxe 2

Play Super Crazy Guitar Maniac Deluxe 2

Nov. 08, 2012

Rating: 1

Why must I get perfect kongregate WHY!? -.- I'm somewhat unco and This is part of my last quest left T.T,My fingers, They shall bleed.

Onslaught2

Play Onslaught2

Nov. 08, 2012

Rating: 1

Hmm should I be worried by all the circling rockets that must be almost out of fuel? and the fact that no rockets are even seeming to hit anything since nothing makes it far enough to need rockets?

The Space Game: Missions

Play The Space Game: Missions

Nov. 08, 2012

Rating: -12

What was the achievement guy thinking putting shit that hard into a set...normal is near impossible mode on many levels -.- who even designs a game that stupidly hard??

Dungeon Developer

Play Dungeon Developer

Nov. 07, 2012

Rating: 1

Can I download the song anywhere? It's surprisingly catchy

Dungeon Developer

Play Dungeon Developer

Nov. 07, 2012

Rating: 1

Just in case anyone hasn't realized yet(I didn't til today when I had clocked the game months back) you get paid for equipping people with stuff you find so equip EVERYTHING and delete stuff to do so if you need to so you have more cash so you finish faster for the final achievement

The Ice Temple

Play The Ice Temple

Nov. 07, 2012

Rating: -1

Wait a pixel hunt level to grab a gem -.- platforming ambidexterity requiring and pixel hunting for a tiny point you can leap from and make the gap? Worst game I've seen in ages

The Ice Temple

Play The Ice Temple

Nov. 07, 2012

Rating: 1

Why do they require me to get an A D: I'm not ambidextrous -.- furk

Frantic Frigates

Play Frantic Frigates

Nov. 07, 2012

Rating: -7

Ugh, needs a difficulty option, I am not that insanely fast with my reactions that I can dodge 20 cannonballs at once and I doubt that many people are.

Frantic Frigates

Play Frantic Frigates

Nov. 07, 2012

Rating: 0

Why do sharks do as much damage as cannonballs? are ship builders seriously that bad at building ships that a shark can put a massive hole in it in a single blow?

Frantic Frigates

Play Frantic Frigates

Nov. 07, 2012

Rating: 4

Tip for the second boss, you need a decent speed ship so you can dodge stuff, it seems obvious after finally realizing a fully offence geared ship doesn't work

Frantic Frigates

Play Frantic Frigates

Nov. 07, 2012

Rating: 0

That sub won't let me live D:

Flight

Play Flight

Nov. 07, 2012

Rating: -1

That mystery upgrade needs to be able to be turned off so you don't get screwed by it while trying for achievements

I Am An Insane Rogue AI

Play I Am An Insane Rogue AI

Nov. 06, 2012

Rating: 0

Do all nerdook's games end up with achievements? Not complaining since most or maybe even all are fun but it seems his make up a huge chunk of the achievements avaliable

Warlords: Heroes

Play Warlords: Heroes

Nov. 06, 2012

Rating: 3

Oh and if moves are based on which way you face for gods sake make it optional instead of auto facing an enemy.

Warlords: Heroes

Play Warlords: Heroes

Nov. 06, 2012

Rating: 8

The control scheme doesn't make sense tbh, the attack keys for either setup are too close to the movement keys (as you can't effectively use the movement hand for them so you have to have both hands close together). I would suggest allowing players to choose what keys they want to use rather than forcing one of two default schemes, allowing for people to use controls suited to them.

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