could really use a save function like an option to save every 10 or so levels, screwed up after level 30 something and I had a setup that makes winning almost certain (I say almost as if you forget something or just mess about a little more than usual you can die like I did) and I had to start over making the hours to get that badge even longer T.T
Hmm should I be worried by all the circling rockets that must be almost out of fuel? and the fact that no rockets are even seeming to hit anything since nothing makes it far enough to need rockets?
What was the achievement guy thinking putting shit that hard into a set...normal is near impossible mode on many levels -.- who even designs a game that stupidly hard??
Just in case anyone hasn't realized yet(I didn't til today when I had clocked the game months back) you get paid for equipping people with stuff you find so equip EVERYTHING and delete stuff to do so if you need to so you have more cash so you finish faster for the final achievement
Wait a pixel hunt level to grab a gem -.- platforming ambidexterity requiring and pixel hunting for a tiny point you can leap from and make the gap? Worst game I've seen in ages
Ugh, needs a difficulty option, I am not that insanely fast with my reactions that I can dodge 20 cannonballs at once and I doubt that many people are.
Why do sharks do as much damage as cannonballs? are ship builders seriously that bad at building ships that a shark can put a massive hole in it in a single blow?
Tip for the second boss, you need a decent speed ship so you can dodge stuff, it seems obvious after finally realizing a fully offence geared ship doesn't work
Do all nerdook's games end up with achievements?
Not complaining since most or maybe even all are fun but it seems his make up a huge chunk of the achievements avaliable
The control scheme doesn't make sense tbh, the attack keys for either setup are too close to the movement keys (as you can't effectively use the movement hand for them so you have to have both hands close together).
I would suggest allowing players to choose what keys they want to use rather than forcing one of two default schemes, allowing for people to use controls suited to them.