nice game but it lacks the whole training system that you kinda expect from rpgs, kinda annoying when you get stuck with a fight that takes forever to pass because you can't go get a few more levels and come back with that bit more power
why would some secret agent sniper person want to save a hotel from a bomb by shooting everyone inside in the head? the way I see it the bomb going off just saves bullets
ok thanks nova, they just seem impossible at the points you can still fight them :p, and I just noticed, isn't it a bit odd one lot of fairies are all "you're welcome here in our forest" when the other ones are taking every opportunity to try and end your lives
can the security demons be beaten? I wanna beat them up for asking me repetitive and somewhat boring questions(and for accusing me of terrorism just because I'm a crippled bomb lover who hates the colour blue and doesn't take crap from security checkpoint people)
adding to darknut's idea switch the trees for swings facing the way the enemies pass through the maze and add crates next to triggers to force them into the swings which you rig onto the trigger(which is hooked into the next lot of coals too) and using towered at the ends (sometimes you use trees or log traps at the end are to send them back over coals but anywhere they aren't needed use cannon towers)
oooh real damn nice -.- enemies who can jump and destroy the whole next lot of platforms so you can't survive, god poorly thought out games like this piss me off