to use the nirvana stone at the end of the to unlock the gate: stand as close to the circle with the nirvana stone in your inventory and press the attack key several times.
glob: perhaps you are getting "ill" (i.e. sick) and you relate this to the raw foods. Unrelated. till you put a water square under your roof, water will sometimes make you ill. If you overdrink/overeat, this will make you ill. If you just eat some/drink some, raw meat and fish is fine--sushi and steak tartar (made from bat or bee, yuck!).
you eat it raw, you're a ?Viking? farmer. I was able to get mythril anvil (8), sword (20), and shield (30) when i was done mining map 25. Mythril is rare. This was frustrating for a while. Now that I've got it, I like the rarity. Slots , i.e. "gamble", has really bad odds vs payout. I enjoyed the game.
to get the modules and biggest guns early--get two big shields (normal 700-900 each) and get a mega fuel tank (or two). Then, you can universe click on your game's highest solar system from your system zero and fly through deadspace. make sure you have money, 'cause you can buy every ship upgrade/module/active, etc. (at normal, not rare/epic/artifact). hence, big projectile/missile guns and the modules and momoguru targeting to take down a hideout somewhat early in game development...
hyog: it'll be a bit before you can destroy hideouts. general strategy if beam weaps: medium afterburner or artifact small + engine + lab enriched beam weaps. If projectile or missile: use targeting at 80 or 100, then get 2-4 +10km modules. then sit back at 150-180km and take it down.
interesting fact: you can only sell 7 digits of a trade good. 8 digits won't sell, but you can still use refinery to exchange. You can purchase any amount. Also, perhaps you shouldn't allow missile/beam/projectile defense above 100% to regenerate shields/hull...it's possible with university, modules, and ship bonuses to do all three above 100%. Not just invulnerable, heals!!
lastly, in the project manager screen, when i am upgrading software or art tools, etc, the overall cost needs to increase and decrease as I toggle the options. I get to situations where the list costs is near the original based on scale, and don't know how long I must wait until i have enough money to " create" or if i ever will for those options...
in project manager screen, allow a bigger screen so the letters f s v will also have the "type" of specialization it is...art or sound or.... this will help me choose quickly who works.
also, it would be nice if i could review a person from the project manager "assign person" team. Lastly, there needs to be an easy, graphic in game way to see what the specialty letters correspond to, and not rely on colors to do this (people are color blind). for instance: c1, c2, c3, c4 for the four levels of code specialization rather than letters u, f, w, etc...; or cU, cF, etc. it would save time and avoid confusion. It is a good concept. I appreciate your work and effort to improve it...
to assist the player's organization, please add: a left and right scroll next to worker names in the upper right worker box so i can toggle between individual worker stats (so i choose better teams/trainings). Also, add a pause button, so i can assign projects and train without losing time. Further, add a "main menu" button. Additionally, add a way to see if hiring/building will prevent me from covering game costs...thank you
followed link. full game is $20. doesn't seem worth it. different training emphasis does nothing to change dialogues available in demo. So, demo is a tease, and quite forced. looks nice, but actually sucks. Can get to a different ending in demo (two available...continue (which ends demo) or fail to successfully train (ends game)).
it would be nice if there were a way to switch between combat and defensive modes mixed between magic and melee (or ranged) on same screen rather than tabbing. my mage must switch from fireball to smash and from mana shield to defense in the middle of a fight and it's a current pain. thank you in advance for putting all defense skills on one tab regardless of magic or non-magic and all attack on one tab...you could put all of the active skills on one tab rather than combat magic split.
guaranteed space race: make the suggested space date high score column right before KONG adds badges. Kong adds badges. people replay. then they notice an actual high score competition. Viola! SPACE RACE OF THE GODS!!!! GIMME MOAR!!