Nice balance with the new toys; actually chewing on my money reserves and i'll have to start mining in between sector kills. The nukes do the job rather nice and the cost of tanking and using themworks. Just don't think the drones are worth using yet though. very expensive for the dama
ge they do.
was this patch intended to prevent afterburner tanking of higher level pirates in combat?...it was quite fun....you had to slow to get in range which limited its usefullness and you run out of energy. now combat is a bit more dangerous....perhaps a battle shield booster? anyways.. gonna be more tricky i suppose. lol
woah...dude...your developing this into one polished gem...nice work.
just wondering if there is a way of resetting the officer spawns if you "skipped" a level and now you can't spawn the pirates to kill and spawn the officer?...as of now i have to start a new map....
i wish pets random gain new skills was a better percentage....i have one pet at level 70+ that has no new skills but the 2 it started with were keepers...i want the next 2 skills to pop...
all drones have energy, that will eventually run out if you dont dock the drones before they do. i am adding indicators for this :)