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SkuineaPig's Comments

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Spirit Craft

Play Spirit Craft

Oct. 12, 2016

Rating: 0

Wow. Serious design errors make this game unplayable. First card, opponent can bet, but I can't bet. This means the opponent always has an advantage. First bet, if opponent raises and I call the raise, opponent can fold. wtf? Aside from that, the variation of being able to destroy/change cards on the table destroys any chance of figuring odds on ANY card combination. This destroys the concept of games of chance, and instead produces a game of RNG. 2/5, 1 point added because the overall layout, graphics and sound aren't that bad.

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 12, 2016

Rating: 0

Wow, I have 3.16 bb coins! Only... what does that mean?

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 09, 2016

Rating: 0

Quest #3 is improperly displaying quest level. I've got it upgraded above level 50, but it still shows as level 1.

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 08, 2016

Rating: 3

Opening chests now results in roughly one mil per chest, regardless of the number of gems received from each chest. If there's no variation of rewards gained, clicking on all those gems seems pretty much pointless.

Guild Quest - Beta

Play Guild Quest - Beta

Oct. 08, 2016

Rating: 3

Same problem as yukkakoya: game froze while I was opening chests. Had 64 chests, now I have none. Game reset to a point before I tried to convert chests, but my prestige has been reset from 64 to zero. Having to slog through a prestige level just to restart while losing all that prestige is a total buzzkill, and this isn't the first time this has happened to me, either. :(

String Theory

Play String Theory

Oct. 06, 2016

Rating: 0

Great game! Voice/music is unbalanced though. I'd suggest either increasing the volume of the voice(s), or decrease the velocity of the music. Frankly, it sounds like the velocity of the music is too high (ie, the music inputs are a little too 'hot', resulting in sound saturation which in turn blankets the voice overs.)

Album Cover Parodies

Play Album Cover Parodies

Oct. 03, 2016

Rating: 2

Wait -- there's stars? :P Fun stuff. :)

There is no game

Play There is no game

Sep. 29, 2016

Rating: 0

Best not-a-game I've played to date. :D

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 28, 2016

Rating: 0

Glitch: game froze while collecting prestige chests. Rebooted game... no coins from chests, back at a previous game state -- except I can't prestige, even though my prestige is at 5. (Prestige number onscreen is 5, button for claiming prestige is unlit.)

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 26, 2016

Rating: 6

Hot fix nix pixels. Game crashed, hopes dashed. :'(

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 24, 2016

Rating: 14

Love the game! I have a few suggestions to make this game even better. :) The first chest south of the guild hall gives 1 gold. Fine in the beginning, but sort of annoying later on. I suggest multiplying the amount given by the number of resets, or perhaps the number of resets x 10. (Conversely, you could do away with the chest entirely after the first reset since prestige provides plenty of gold to work with!) I also note that while the progress bars work well, they don't give specific information on progress: how many foes are left? How much more time must I spend on exploring/resting before moving on to the next quest on the map? Seems like this info should be visible when hovering over specific quests.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 24, 2016

Rating: 9

Why is the collection button so slow to charge? Having to wait to utilize it seems a good idea since it builds anticipation, but the interval seems way too long. As is, the button engenders boredom more than anticipation. Try cutting the interval back to a minute or so and see how that works.

ICEBERG

Play ICEBERG

Sep. 19, 2016

Rating: 1

Looks like this game was developed with HMD in mind. As such, it's pretty good. For a console game, not quite as good, but still not bad.

Fair Game

Play Fair Game

Sep. 07, 2016

Rating: 1

My earlier post about the game freezing up wasn't the game... it was my computer! Sorry, operator error. Next time I'll check twice before commenting. :P

Tap Tap West

Play Tap Tap West

Sep. 06, 2016

Rating: 1

Why is the game still in beta? It seems to be ready for release!

Developer response from AlpagaGames

We are far from release. Thanks to your ideas and reports - feedback in general - we decided to add more features to the game before the release: 1) Customizable player avatar / hero that take a part in a battle with damage based on level. 2) Claimable achievments / quests 3) Enemies progression line - 35 camps and 6 "bosses" 4) 5 extra resources and crafting 5) PvP moved to optional "thread" 6) Minor changes and bug fixes

Flip Diving

Play Flip Diving

Sep. 02, 2016

Rating: 0

Good idea, but the implementation needs work. As is, the diver has no form, looking more like a rag doll thrown in the air than a diver executing a dive. 2/5 Needs work.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 02, 2016

Rating: 0

I get game start, initial tutorial for about three steps, then game crashes. :(

Burrito Bison: Launcha Libre

Play Burrito Bison: Launcha Libre

Aug. 14, 2016

Rating: 0

There's still glitches and bugs, but it looks like this'll be a fine addition to the Burrito Bison series. That said, I've noticed these bugs/glitches/unexplained phenomena: 'Launchador' changes without notice or reason; trying to watch ad videos crashes the game. (btw, it worked twice for me, has crashed every time since.) Attempting to double the value of a chest also results in a crash, although this may be the same ad video glitch as with the pinata.

You Have To Burn The Rope

Play You Have To Burn The Rope

Aug. 09, 2016

Rating: 8

The challenge! The complexity! The intrigue! The depth! One of the best games ever written. period.

Paint idle

Play Paint idle

Aug. 07, 2016

Rating: 128

I like it. This seems like a good, unfinished game. But it lacks information. I'm buying colors... why? What does that do? I'm upgrading pencils, eyedroppers, paint pots, etc... why? What does that do? At first I had to select 'next' to go to the next drawing, but later it became automatic. Why? Besides the lack of explanation/information, the game sort of lacks a sense of reward. Even adding counters to things that are upgraded would help: Let the player see they've upgraded something nine times = feeling of accomplishment. No counter = feeling of pointless grind. There's a good game in here, it just needs to be finished. :)

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