you can tell alot of love went into this game. my only issue is that sound doesn't stay off between levels and the speed up button slows down whenever i change the sound. (maybe whenever i leave the options menu) I understand how hard balance is so i'm not docking you for that. my 3star rating would have been a 4 if the sound behaved. so 3.75 stars? :)
?? lost on 2nd battle , started a new game and when 1st battle was to start I auto-won? then next battle came the next day (instead of 6 like last game) and was the 2nd level difficulty (although i had only the soliders i could get from the first day battle.
also, some fields blank out the 0 and others don't?
All towers should "auto sell" at the end of battle. (the player has plenty of time to take them down in the days that follow)
This game feels half-way done. i like the concept and this could become great. i hope to see a polished sequal or an update that can squash these bugs.
have to use bucks to get the timers to go again? i was willing to deal with the lack of a speed up but to have delivery timers just freeze... yeah i'm out. Sorry, this did have potential.
to become a knight you need rookie level 2 and fighter level 2 but to become a fighter you need rookie level 3... seems not even the class system was thought through.
more info to help troubleshoot lvl 8 before the suspended animation.. the gold amount stopped counting for buying new troops or upgrading, then on the last castle (path that ends middle right) the enemy troops got shifted into the river that to the right of them, my troops still managed to hit thier ghosts for a bit till the castle i was attacking from fell. my freeze happened while trying to retake the long path on the bottom. (after calling 4 sharpshooters and then reinforcements. freeze happened as soon as first reinforcement troop died.Hopes this help find it. good game (of what i was able to play)
some users are reporting they get stuck on different levels, i don't think this bug is on specific level but something else. Even though what you described is a lot more helpful than "it get's stuck" so thanks :)
the thing that disturbs me the most about this game is that the windmill never goes all the way around. Small things like that can make all the difference
umm how do i move a worker to a work station off screen? i can't scroll the screen whie i'm carryign him and if i put him down he flies back to where he was. Any chance we could assign workers from the station it'self?
... painful game logic... can you please tell me why the check for level complete isn't the done before scrolling back? it'd make sense to check after shot complete and before anything else happens...
server maintenance in the middle of a battle...*sigh* please code "no new action" windows of time before doing maintenance to allow completion of events (even just a warning window would have been nice)
Should be able to mute without having to save and quit. Catch the m keypress if you don't want a rarely used button on one of the many screens. You can get sick of the short disjointed loop. Otherwise great game. 4/5
i have fix the sound problem thanks : )