okay with how slow the text appears when you hover over a placed chip, could you put the operations line above the description line? The description doesn't change but the operations /sec do so that info is more valuable. or just triple the speed of the text showing. I have a big layout and tryign to check that all the processors are the right type.
integration works for me now (did all the items on checklist before also but w/e) now the opposite problem X) I want to delete an integration i made while testing it this time. I'd settle for a reset button but should e able to destroy chip designs.
Well the info screen tells you when and why you cant integrate. The main reasons are: 1. Not enough circles. You need every Operation Block operate at least 8 times in a row while changing anything in the processor resets this counter. 2. Not enough silicon. You need 10 times the silicon you used to build it to integrate. 3. Data Pipe is still on. You need to deactivate the Data Pipe to integrate.
A solid start to a game, but it so pre-alpha that few would call it a game. It'd be a waste of time to make suggestions without seeing the to-do list of what's already planned. Good Luck.
i really have to allow Google's tag service and tag manager to play this? already begrudgingly allowed hotjar, scorecardresearch, insnw, even google-analytics. If the Facebook scripts are required you can forget it.
interesting.. as soon as i get 4 outfits and redo first level, half my party doesn't show and i'm immune to all attacks? became unplayable since i had a minion that just stood there and the opponent minion kept walking backwards till he was off the screen and now can't finish this "battle" lol Pretty sure the high ratings given to this are just for badges to be applied. This is too broken to be out of beta. Put it there for people willing to deal with beta. 1/5 till the devs listen to the players.
Unstable game.
Somehow i "unlocked" the wasp while changing levels so it never gave me the screen to put the starter points on it.(aka never got to use it) I was able to almost get through 4 with out it but just not enough firepower.
The very strange energy generation method added to the restrictive way to upgrade made it so i just couldn't care enough to keep trying. Concept is good, but this game just feels like it was given up on.
hmm failed level 2 (-2 lives left) on the last wave and got my upgrade points and the ability to choose next mission? I guess we really don't care if the humans get intel on our strength :P (i'm enjoying the story so far)
The rectangles are a nice twist for these types. It's like the lovechild of Big Money and Dr. Mario.... but with a lot less going on. Is this game complete? Needs upgrades (like maybe reducing the number of matched ones you need for different powerups, or powerups that can be used on each board if enough of the same color is cleared.) Needs something to tell you how close you are to getting the stars, or even .. lol I should just stop for now. It's an okay concept, so looking forward to updates. I can't give a good rating as it doesn't appear to be more than a proof of concept. So I'll be nice and just not rate.
The game concept is great but it fails on execution. Very little excuse for the errors in the game with how many other games you've been a Dev on.. One example, if you have the characters come onto the screen at different times.. then have them stop when they get to their position. As it stands now they keep walking until all of them get to the spot. (you can tell by the bouncing that happens as the first one twitches as it keeps hitting it's boundary) Also the "Dev" here is listed as a CEO soo.. you need to get a new person to translate this into English. I understand space is tight but honestly there seemed to be little effort put into this. Please seriously consider all the points made by others in the comments. This game had SUCH potential... just wish your team cared.
Yes I should speed it up significantly thanks for your feedback