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Skwiggs' Comments

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Processor Designer

Play Processor Designer

Mar. 28, 2015

Rating: 0

okay with how slow the text appears when you hover over a placed chip, could you put the operations line above the description line? The description doesn't change but the operations /sec do so that info is more valuable. or just triple the speed of the text showing. I have a big layout and tryign to check that all the processors are the right type.

Developer response from 0JuliaEllie

Yes I should speed it up significantly thanks for your feedback

Processor Designer

Play Processor Designer

Mar. 28, 2015

Rating: 0

Any chance we can get "reflectors" or "pathways" to bounce the operation in a different direction? great potential here.

Developer response from 0JuliaEllie

Should be possible to do.

Processor Designer

Play Processor Designer

Mar. 28, 2015

Rating: 0

integration works for me now (did all the items on checklist before also but w/e) now the opposite problem X) I want to delete an integration i made while testing it this time. I'd settle for a reset button but should e able to destroy chip designs.

Developer response from 0JuliaEllie

Yeah I can add this but it might be a little bit tricky

Processor Designer

Play Processor Designer

Mar. 25, 2015

Rating: 0

need to change the color of processor blocks that are hit by a too complex packet.

Developer response from 0JuliaEllie

That is totally possible. I like the idea thank you.

Processor Designer

Play Processor Designer

Mar. 25, 2015

Rating: 1

It says that i can integrate but clicking on the word integrate at the bottom does nothing? how do you integrate?

Developer response from 0JuliaEllie

Well the info screen tells you when and why you cant integrate. The main reasons are: 1. Not enough circles. You need every Operation Block operate at least 8 times in a row while changing anything in the processor resets this counter. 2. Not enough silicon. You need 10 times the silicon you used to build it to integrate. 3. Data Pipe is still on. You need to deactivate the Data Pipe to integrate.

Time Clickers

Play Time Clickers

Mar. 22, 2015

Rating: 2

Tycoon Achievements should say Hord not Earn. Make it match the statistics plz :P

Idle Slime RPG

Play Idle Slime RPG

Mar. 18, 2015

Rating: 0

need to be able to set target priorities.

Bionic World Titans

Play Bionic World Titans

Mar. 17, 2015

Rating: 1

A solid start to a game, but it so pre-alpha that few would call it a game. It'd be a waste of time to make suggestions without seeing the to-do list of what's already planned. Good Luck.

Developer response from midnightbloodboy

yea , make sure to keep checking out the game, there will be constant updates and improvements along the way

Dragon Quest

Play Dragon Quest

Feb. 27, 2015

Rating: 1

i really have to allow Google's tag service and tag manager to play this? already begrudgingly allowed hotjar, scorecardresearch, insnw, even google-analytics. If the Facebook scripts are required you can forget it.

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 05, 2015

Rating: 0

interesting.. as soon as i get 4 outfits and redo first level, half my party doesn't show and i'm immune to all attacks? became unplayable since i had a minion that just stood there and the opponent minion kept walking backwards till he was off the screen and now can't finish this "battle" lol Pretty sure the high ratings given to this are just for badges to be applied. This is too broken to be out of beta. Put it there for people willing to deal with beta. 1/5 till the devs listen to the players.

Caravaneer 2

Play Caravaneer 2

Jan. 05, 2015

Rating: 2

is hunting already "enabled" by deafult? how do i disable for the increased speed?

Bloons Monkey City

Play Bloons Monkey City

Dec. 07, 2014

Rating: 16

... since road spikes are limited not only by cash but also by building they shouldn't despawn at the end of a round.

Liquid Measure 2

Play Liquid Measure 2

Sep. 24, 2014

Rating: -2

wish the dev knew how liquid fills containers. Otherwise pretty good game.

Top Defense

Play Top Defense

Aug. 28, 2014

Rating: 0

Unstable game. Somehow i "unlocked" the wasp while changing levels so it never gave me the screen to put the starter points on it.(aka never got to use it) I was able to almost get through 4 with out it but just not enough firepower. The very strange energy generation method added to the restrictive way to upgrade made it so i just couldn't care enough to keep trying. Concept is good, but this game just feels like it was given up on.

Monster Bark

Play Monster Bark

Jul. 03, 2014

Rating: 0

How very nice of you to make the monsters that are sleeping, go back to sleep after you stop screaming at them X)

AI-Conflict

Play AI-Conflict

Jun. 30, 2014

Rating: 0

hmm failed level 2 (-2 lives left) on the last wave and got my upgrade points and the ability to choose next mission? I guess we really don't care if the humans get intel on our strength :P (i'm enjoying the story so far)

Developer response from BabyRaptor

No matter, completed mission. :D

Color Blast

Play Color Blast

Jun. 24, 2014

Rating: 1

The rectangles are a nice twist for these types. It's like the lovechild of Big Money and Dr. Mario.... but with a lot less going on. Is this game complete? Needs upgrades (like maybe reducing the number of matched ones you need for different powerups, or powerups that can be used on each board if enough of the same color is cleared.) Needs something to tell you how close you are to getting the stars, or even .. lol I should just stop for now. It's an okay concept, so looking forward to updates. I can't give a good rating as it doesn't appear to be more than a proof of concept. So I'll be nice and just not rate.

War of Omens

Play War of Omens

Jun. 19, 2014

Rating: -2

hangs on the fifth column splash screen. don't get to play.

Globetrotter XL

Play Globetrotter XL

Jun. 15, 2014

Rating: 3

lol got to level 5 the first time, yet every time afterwards I seem to barely get past level 2 X)

Dangerous adventure

Play Dangerous adventure

Jun. 10, 2014

Rating: 2

The game concept is great but it fails on execution. Very little excuse for the errors in the game with how many other games you've been a Dev on.. One example, if you have the characters come onto the screen at different times.. then have them stop when they get to their position. As it stands now they keep walking until all of them get to the spot. (you can tell by the bouncing that happens as the first one twitches as it keeps hitting it's boundary) Also the "Dev" here is listed as a CEO soo.. you need to get a new person to translate this into English. I understand space is tight but honestly there seemed to be little effort put into this. Please seriously consider all the points made by others in the comments. This game had SUCH potential... just wish your team cared.

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