You'll need all three lives in level 4 and you have to destroy the hands first before the force field. Once you destroy the hands, the force field takes greater damage. Thanks for commenting.
Could you please add something to indicate version, it would make it easier to see when you've added content. (comment posts are unreliable, they could quickly end up outside the directly noticeable area, or they could end up as best comment when they are already outdated)
could you do a proper mouse-lock? at restart the mouse is outside the playfield when the barrel is pointed in the right direction, preventing a proper firing of it.
could you please rework the way you expand the cargoholds?
it's now -2147483648/-2147483648 (definitely overflow-error) for minerals and 're-engineer cargo bays' doesn't do anything about it.
@Rylar, that won't solve the problem Oribus has... He expects it to run without having the page open. Running in the background means to run while the page is open, but not active (that is, not being on the currently viewed tab)
Hope to see the rest of the environment... and good work on the edges (most unity-programmers forget to guard the edges, putting the player in eternal free-fall)
A. please make sure that targets can be hit. Some get placed WITHIN the mountains.
B. a better way to simulate speed is to add echoes of previous frames to the current frame.
Yeah I heard that before, I'll fix it, I had that because the unity website said It would give a game more the impression of speed. But now everyone gets seasick :P
I kinda wanted it to stay a two-dimensional gameplay. Making the controls "harder" like that was not where I was aiming for. The original Idea was even a top-down flight-shooter, but if I wanted a lot of speed I had to put the camera very high. So that's why I use a follow cam now, giving you a 3D sense with easy to control 2d gameplay.
You'll need all three lives in level 4 and you have to destroy the hands first before the force field. Once you destroy the hands, the force field takes greater damage. Thanks for commenting.