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SkyCharger001's Comments

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Captured

Play Captured

Nov. 07, 2011

Rating: 1

@CraftyTurtle, you didn't do it wrong. It just forgets to ask "PLAY AGAIN?"

Jump N Roll

Play Jump N Roll

Oct. 27, 2011

Rating: 1

could part of it be made transparent? certain parts of the back-layer are practically invisible as it is now (enemy behind high section of front layer) and the blimp-markers have a tendency to float in front of an enemy (in my case certain parts have a continuous line of blimps where an enemy can be hit without seeing any sign of it until you hit it)

Jump N Roll

Play Jump N Roll

Oct. 26, 2011

Rating: 4

Deceptively simple. easy to learn, HARD to master.

Scrapped

Play Scrapped

Oct. 25, 2011

Rating: 1

A. Is it possible to remove the remaining old doors and replace them with chambers that house the new teleport pads? B. Like the new cutscenes. but could you add a way to skip them (other than jumping) for those that already know the level? C. is it possible to add full vertical 'shooting'? (make tree under feet grow)

Traffic

Play Traffic

Oct. 25, 2011

Rating: 5

why not increase the number of junctions? could use that to determine difficulty. (hardest would be all traffic-lights in the city WITH penalty for delaying Emergency Services)

Box Collider

Play Box Collider

Oct. 25, 2011

Rating: 0

box-moving TOO sensitive for position of player.

Traffic

Play Traffic

Oct. 25, 2011

Rating: 2

why only traffic-lights for W/E

Developer response from dumytru

Example: N/S-red W/E-green; you would score too easy (of course there is a penalty if a car stays still for too long)

My 1st Game - WIP

Play My 1st Game - WIP

Oct. 25, 2011

Rating: 1

I think Guanidin means the system requirements for Unity, I reckon that there aren't many people that can run it on their PC at an acceptable framerate.

Developer response from dybilbl

Ahhh ok! someone else also said that they had problems when all the particles were active...Hopefully I will learn to optimize during the second semester at college

Unity house

Play Unity house

Oct. 17, 2011

Rating: 0

nice, but for some reason the lights don't want to turn back on.

Developer response from spearedd

use the right mouse button

Scrapped

Play Scrapped

Oct. 15, 2011

Rating: 1

the 'collision-box' of the level-exit is too small, making it hellishly hard to enter the next level. it's like a 1 meter wide exit and only 1 micrometer of it brings you to the next level

Developer response from JamesK19

Thanks for the feedback, will be fixed in the next patch! We've decided to use teleport pad's instead of doors for other reasons as well :).

Scrapped

Play Scrapped

Oct. 15, 2011

Rating: 0

At the moment level 2 can't be properly finished. If it's the current last level, could you at least give a message saying so at the exit?

Uber Mario 3D - Unfinished

Play Uber Mario 3D - Unfinished

Oct. 12, 2011

Rating: 11

A. can't move B. music doesn't loop properly (acts like a skipping record)

mazer

Play mazer

Oct. 05, 2011

Rating: 1

A. Needs echoes of collected orbs. B. Enemies too unpredictable. C. lack of brightness hampers navigation.

Mutation

Play Mutation

Oct. 02, 2011

Rating: 4

A. during turning the player-sprite becomes hard to see. (hope it's only a stand-in for an eventual 3D-figure) B. the base speed seems rather slow C. sometimes when you enter another room the point of entrance is to your left/right instead of behind you.

Developer response from gargonherd

In response to A, yes- thank you. I am making a few more bug fixes today and it's pretty much done. This sort of feedback is helpful! The 2D sprite is not a placeholder. I wanted to experiment with contrasting the player against the environment so I've decided to use some 2D sprites for the characters to give a feeling of alienation among an otherwise 3D world. To B that is a good point- I have sped up movement quite a bit with this version. The base movement is the same but as you mutate it is not as slow now. Still a bit slow for my liking but I feel that it adds to the weakness of the character at that point as well so I may keep it still. True. I will see if I can get that working- I appreciate the critique though. Not sure what you thought but regardless this was good feedback.

Maze Game

Play Maze Game

May. 31, 2011

Rating: 0

TOO EASY TO CHEAT!

Solitaire

Play Solitaire

May. 01, 2011

Rating: 0

Would be nice if you could turn off the card-flipping-animation.

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