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Could you please add the factor boost timer to the challenges that meets its activation criteria? (currently in a challenge that went infinite days ago and I want to know how long I still have to wait)
@liquid glass: the challenge boosts are powered by the factors you have bought. When you finish a challenge, you start a new tier 1 session, meaning you have to factor-shift at least once to benefit from the boost.
Unfortunately at one point the individual numbers will get too long (due to their exponent-chains) for that to work... true, it's a long way off, but it's better to nip it in the bud
next boost time keeps creeping further and further away. (this morning it said I had to wait until ~01:00 o'clock, this afternoon it said I had to wait till 02:00 o'clock and now it says I have to wait till 04:00 o'clock.)
QoL: Would be nice if A. the option was given to display the zero digits (makes it easier to get a feel for the pace) or B. if the factors had timers to show how long it will take for them to be affordable.
QoL bug: the yield upgrades tab doesn't update while it's selected, forcing you to switch to another tab and back if you have more than one yield upgrade for a specific ore available.
the "buildings","upgrades","achievments","prestige","runes" and "transcension" buttons are still practically unclickable. could you please fix this already?
found the cause of the too narrow tabs: The HTML5 elements used to align the resource counters bleed into the tabs, making the tabs unclickable where the bleed occurs.