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Smarriveurr's Comments

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Thanks Tanks!

Play Thanks Tanks!

Apr. 26, 2010

Rating: 0

Pause buttons are a right, not a privilege. Quitting a losing battle should be too.

Viricide

Play Viricide

Apr. 22, 2010

Rating: -1

It would be really handy if, after you've purchased all the upgrades, that screen stopped appearing. Honestly, it would be best if you could just call it up between levels. As it is, I'm tapping space bam-bam-bam-bam to short circuit the "cute" bit collection, jump to the upgrade screen, then jump out of it to respawn. Just becomes annoying after a while.

Paper War

Play Paper War

Apr. 09, 2010

Rating: -2

Definitely not a game to bother trying on my laptop. Joining in the "not conceptually hard, but it hurts my hand" crowd.

Brick Breakers!

Play Brick Breakers!

Apr. 02, 2010

Rating: 0

For the record, it's possible to lose - when the game glitches, trapping your ball against the side of the screen, you can either never move your mouse again, or you lose, for example. 1/5

SteamBirds

Play SteamBirds

Mar. 29, 2010

Rating: 0

@Allsparkl - I've got four stars on 1948, so yeah, it's quite possible. Just takes a while to realize that the enemy planes really are dumb enough for the obvious strategy to work.

SteamBirds

Play SteamBirds

Mar. 20, 2010

Rating: 0

For everyone stuck on 1948 - the thing that makes it easy is how incredibly stupid the enemy fighter pilots are. Remember, they're behind you, and you've got poisonous gas to dispense.

SteamBirds

Play SteamBirds

Mar. 19, 2010

Rating: 0

Loved this game for a while now, glad to see it come to Kong. And, frankly, I'm glad there's not grinding, no leveling up, no customization. The levels are balanced this way, you can't grind through them instead of thinking through, and you know it's all about tactics, not time investment or whether you should have outfitted your planes with X upgrade for Y level.

Robot Wants Kitty

Play Robot Wants Kitty

Mar. 11, 2010

Rating: 0

Hmmm. Didn't get the badges either. Annoying.

Elona Shooter

Play Elona Shooter

Feb. 22, 2010

Rating: 0

Ragnarok + Holy Grail of Jure. How have you people not figured this out?

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Feb. 01, 2010

Rating: 0

Since "higher level" primarily translates to "more bloons", it would be REALLY nice to have the option of lowering graphics quality. My poor old system is in unnecessary pain after level 60 or so.

Civilizations Wars

Play Civilizations Wars

Jan. 15, 2010

Rating: 0

Don't know what it is about that Victory screen, but it managed to be the final straw that crashed me multiple times... on the last level, just now, annoyingly enough.

Civilizations Wars

Play Civilizations Wars

Jan. 15, 2010

Rating: 0

@pongoea - Load Gemcraft. Look on your right. Load this game. Look on your write. Basically the same menus. That said, run ANY WINDOWS PROGRAM. Look up. Run any other Windows program. Look up. ZOMG SAME MENUS! Kudos to the Gemcraft designers for coming up with a good menu system, but using an intuitive interface as a standard isn't a bad idea.

Civilizations Wars

Play Civilizations Wars

Jan. 14, 2010

Rating: 0

Yeah, the concepts are taken from a bunch of different games - it's still more original than a lot of tower defense games, or Phage-wars style games. 5/5, just to annoy the "OMG THIZ IZ STOLEN AN' UNORIGINALZ HOW CAN IT WIN?" haters.

Castle Carnage: Under Siege

Play Castle Carnage: Under Siege

Jan. 05, 2010

Rating: 0

The problem, as a new player, is that I don't know what's going to be presented in the tutorials. I don't want to skip them, I want them to be presented in a useful fashion. I never know if a tip I'm seeing is the last, so I've missed tips by foolishly thinking it was time to actually do something, and I've waited until a message prodded me about playing, because I wanted to make sure there were no more tips I'd miss. Annoying. A simple clickthrough collection of notes, or scrolling instructions pane, either would work better.

Creeper World Training Sim

Play Creeper World Training Sim

Dec. 23, 2009

Rating: 0

Attention, flash developers: Scrollbars are now universally understood by computer users. They immediately indicate that there is more content, and how to access it. Computer users recognize them without having to think about it. Their functionality is robust and clear, more so than whatever slider or scroll you might throw in to take their place. Therefore, if something in your flash app requires scrolling, don't be cute - use a standard scrollbar, even if you alter the look of the individual elements.

A Knight's Story 2

Play A Knight's Story 2

Dec. 21, 2009

Rating: -1

THIS IS A TERRIBLE EXCUSE FOR A "GAME", PLEASE RATE IT ACCORDINGLY

The Company of Myself

Play The Company of Myself

Dec. 08, 2009

Rating: 0

Seriously, game designers - if you're going to have text "scroll in", give me an option to make it scroll in faster. Some of us read slower than others, some faster, and I hate waiting long enough for young child to have sounded out each word letter by letter. Otherwise, interesting game.

Penguin Massacre

Play Penguin Massacre

Dec. 05, 2009

Rating: 0

Screen rumble doesn't really add difficulty or verisimilitude. Just causes eyestrain. Also, it would be nice to see the stats for a gun BEFORE you buy it. Overall, sorry, kinda boring.

The Heist

Play The Heist

Dec. 04, 2009

Rating: 0

So, is there any reason NOT to hire a specialist? Ever? Or is it just a pointless pair of clicks you have to make every time your rep hits a certain level?

Shadowreign RPG

Play Shadowreign RPG

Dec. 03, 2009

Rating: 0

If you have to walk away from whoever's talking to you to close the speech window, JUST MAYBE it shouldn't actually obscure everything behind it - including you and the person "talking". Just saying.

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