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Smarriveurr's Comments

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Ultimate Crab Battle

Play Ultimate Crab Battle

Feb. 21, 2009

Rating: 0

Does "epic" just mean "long" nowadays? Did I miss a memo?

Mushroom Revolution

Play Mushroom Revolution

Feb. 18, 2009

Rating: 0

Finally beat all the levels. It's been interesting, and I'm glad to see a game where the same tactics don't work on every single level. It's a bit frustrating, in that I usually do fine up until the last 5 waves or so of a given level, and only then find out what I was missing... but all in all, a lot of fun, and it actually requires some strategy, rather than just laying down towers and upgrading constantly. 5/5

USA Iraq Oil

Play USA Iraq Oil

Feb. 18, 2009

Rating: -1

I really couldn't get into this one - trying to hop back and forth between all three parts while they were ongoing was just painful. Ignoring any section for a brief while seemed to be inviting failure.

Yet Another Tower Defense Game!

Play Yet Another Tower Defense Game!

Feb. 18, 2009

Rating: 0

So, basically, your goal is to earn a lot more ad impressions than your "game" is worth by asking players who recognize the poor quality to keep checking back all the time, even though they dislike it? Make a real game, and upload it. Don't pull this crap.

Mushroom Revolution

Play Mushroom Revolution

Feb. 15, 2009

Rating: -1

Xyphenia - the amount of lives an enemy takes if it gets past your defenses is listed when you click on the enemy, as "damage."

Crop Circles

Play Crop Circles

Feb. 13, 2009

Rating: 0

Path creation is an interesting twist. Beyond that, though, nearly everything else needs work - a "wave progress" indicator would be nice... some idea what the different waves entail... I ended up just loading up tons of rocket launchers to max, and hardly saw an enemy.

Mushroom Revolution

Play Mushroom Revolution

Feb. 12, 2009

Rating: 0

It's a little sad that after all the fans have waited for badges, the damn kongai card offer draws in a lot of people that don't appreciate the game. Take the latest comments with a grain of salt, fortunacus.

Mushroom Revolution

Play Mushroom Revolution

Feb. 12, 2009

Rating: 0

Valentine's Day level was a nice touch - and I was just thinking I could use a few more upgrade points for the next level. ;)

Bitmap TD+

Play Bitmap TD+

Feb. 07, 2009

Rating: 0

Among other things, it would be handy to know when your tower placement is legal, instead of just click-and-hope. I've always preferred grid-based TDs, for that matter. I hate discovering that, oops, that perfect position isn't legal anymore because I was two pixels off placing a cannon earlier.

Border Defense

Play Border Defense

Feb. 06, 2009

Rating: 0

The racism debate is hilarious, but frankly, I'm peeved at being unable to find a "pause" feature. Note to all designerS: Pause is a right, not a privilege.

The Codex of Alchemical Engineering - Magnum Opus Challenge

Play The Codex of Alchemical Engineering - Magnum Opus Challenge

Feb. 05, 2009

Rating: 1

PLAY THE ORIGINAL GAME BEFORE YOU MAKE A COMMENT. Jeez. It's a game about programmed puzzle-solving. You don't pick it up by fumbling around. It's a shame that people are dragging down the ratings on this awesome game because they can't read instructions.

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Feb. 04, 2009

Rating: 0

Excellent game. I may be biased, since I'm a programmer at heart, but I think this is really a unique, challenging little number. It's a shame your rating will get bogged down by folks who can't figure out that it's programmed, rather than interactive.

Sonny

Play Sonny

Jan. 31, 2009

Rating: 0

My favorite part is in zone four, where you have to spend hours grinding on the same enemies over and over to equip and level up your new characters. And it's awesome how they never change, and scale to your level, so it's the exact same experience over and over and over and over. Don't get me wrong, the general progression up to that point is great. The final zone is just... a major letdown.

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