This game says a lot for the future of FPS games-- no more massive downloads. Not one of the better FPSs I've played, but promising. Keep working on it. Asklar has most of my problems with the game listed.
Rail gun = instant win. Those "heavy units" that you are warned about can be killed in 3 hits using it. Major difficulty curve fail. Hardest levels were definitely the middle ones.
Clouds are supposed to add realism and ambiance to the game, not impair the players vision. And that whole thing with going through the rings at the end of level 3 was a pain. 2/5, barely, and mostly for the graphics.
Not meaning to offend the developer or any of the people who found this game challenging, but this is on my list of top 5 easiest games of all time- all you need is to buy the 400 towers and fully upgrade them (ROF and range first). The game is still running while I'm typing this, and I'm winning even not paying attention to it.
The beginning is easy, the end gets much harder. I would give this game 5/5 but for 2 things: First, it needs a pause button. Seriously. The other is that there is a grammar error on the intro page-- "Kongregate and GamezHero presents"? Really?
Great game- My personal theory for it not having like a 4.9999 (or even a 5.0) rating is that there are some people out there who don't understand what this game means, and they rate it down because of that.
Was going to give 5/5 till I got to the last level. This game has a horrible physics error in it, unless somebody has invented a rope where pushing it works just as well as pulling it, and nobody told me.
Great game. My main gripe about it (other than how you can kill a civilian through the walls with a grenade, but you can't kill the kidnappers that are about the same distance away, but not through a wall) is that you can't tell what kind of explosive you are carrying without using it. I must say that the game doesn't make much sense though. Who would leave grenades and bombs lying around?
I have several problems with this game. Here are some: AI tends to attack you rather than other AIs (blue guy on same planet with green guy, they are standing fairly close to one another, but they shoot at me half way across the system?); The AI sometimes just walks around for 45 seconds (WTF?); You can't choose which character you are shooting with, or move characters that aren't the one you are using that turn; The missiles should blow up after a certain amount of time.
Nice game; one question: Why don't the cluster things attract others the way that the other things do? I don't know why, but the music kind of reminds me Enigmata
A few things: The bad physics in level 21 made it very hard to smash the bricks; The game as a whole needs double buffering, as those orange balls get clipped so much they are hard to see, and, finally, level 25 is just, well, crazy.
Great game. I agree with CTLoveHate. By the way, I'm not the only one who thinks that the game actually gets easier, not harder, once the rooms start to change.