4/5 until a) a fast forward button is added, and b) you fix mirage so that she doesn't teleport away from enemies that are about to leave the map and just let them get away
2/5:
-Kinda fun gameplay, I guess...
-Mute button
-Not much improvement from the first game
-Gun is basically useless as a gun
-Uprgades for each level are identical to those from the previous level
-Slow motion adds nothing to the game and is really annoying (at least add an option to turn it off)
-No skill, just get upgrades (which fortunately isn't really that grindy) and hold the up button
The level recommendations are completely crazy. Boarding action is easy even on a level 10 (tank). One Final Effort is just far, far more difficult than all of the levels before it. The difficulty curve needs a lot of work. The game mechanics are pretty good though.
It's funny how when you start the game it's all about the speed upgrades because the first bosses' attacks are easy to dodge, but then you get to the end of the game and it's just about getting as many bullet count and fire rate upgrades as you can and tanking the last boss. A bit too easy, but a very well-done game nonetheless. 5/5
1M remaining? Really? lol.
Nice game, 5/5, though some of the weapons that you unlock should be unlocked earlier because they are (in my opinion) not very good.
The Jan 17 2012 map actually isn't that bad when you think about how you should go about it. That was what I liked about it. It isn't just creating this enormous base, you have to think about it too.
Wonderful game, 5/5. Simple, yet complex. Good difficulty curve. I have to say, though, it gets kind of annoying when your guns are not capable of doing noticeable damage to the ants.
Alright.... For the record, the programmer/designer that decided that you have to restart the whole set when you mess up the last part should be forced to play impossible levels of this game forever.
I found one trick that makes this game much easier: When moving the pieces around, they look better in the right place, because they don't have to be stretched. Therefore, if the image quality goes up noticeably when you move a piece, you probably have it.
I would like to propose that we tie Dim to a chair and make him/her play all of his/her levels until he/she can beat every one of them five times in a row. Assuming he/she is still alive when this happens for the first level, we might let him/her go free, depending on how long it takes.