while the badges were certainly easy, the game was kind of tedious and i had to dock a rating point because level 4 was complete luck and annoying to keep replaying
I want to say this game is bad, but maybe it is just poorly designed. The starting levels of the upgrades makes everything super slow and boring. The game should just start at level 3 and with the first movement and damage upgrades, that's when the game started to feel slightly fun. Also all the levels and enemies were the same up until anyways
great game.. my only gripe is the one time i put the piece in the wrong place on lvl 23 it was locked and i could not remove it so i had to restart the level
so, yes, as a puzzle game this is way too easy, its more like a find the objects game, but then the highlighting system makes it way too easy for that also. if you look at it as a puzzle game for little kids then it's probably spot on
very solid puzzles but desperately needs a more obvious mute button. i only found it because i checked other comments and one mentioned it was all the way out on the options from the main menu, it should be accessible from the pause screen at least
was gonna say it's a little too easy, but after 20 puzzles it starts to get interesting. remove 10 of the easy ones from the beginning and add 10 harder ones to the end and i'd give it 5 stars
nice concept and execution, however 1 nitpick is the controls. you require using the keyboard to move around and then require the mouse to choose the option, i find that annoying
not sure i understand how you're supposed to play this game.. i won by just leaving the square on the charger and dodging the bullets in the last few rounds
didn't find the combat that fun, just set the mouse button down to act as auto attack and left it as an idle game, breezed through after my guy was level 33 or so
Yeah, I'm working on making the mute buttons accessible from the pause screen (for the sequel, at least).