Laggy. the first 6 times I attempted playing I was greeted by lag and then a restart button. Then I finally managed to break away and won. Re-playability is low so I am now gone. Ciao.
Ha yeah we noticed that almost instantly after we posted our game for the competition. Unfortunately the rules prohibit us from fixing it, but thanks for the heads up!
Nice entry, superb idea. Let me point out a few weaknesses and give a few ideas.
A vertical sword swing covers a wider area than a horizontal, so I found myself running up/down. Enemies are too predictable. Maybe making them stop every now and then to break the rhythm of swinging? Projectiles here and there? Having to play with both hands on keys and then clicking after literally every move after the first quest is a bad idea. Maybe space instead of mouse here? I liked the greys. I think they were skeletons, no?
Nice job overall. :)
As stated by all the others. Maybe the bear is a bit out of reach after all the upgrading. Excellent response from dev. Lot of fun. I see a medium badge coming. :)
I have to repeat my previous assessment: the sense of the game is weird. My golfer keeps using iron, meters away from the hole because it's grass. The indicator will point to the hole but the ball gets blasted a lot further. Equally he will use putter over distances that can't be covered at his level because the ball is on the green. While trying to view the whole gren the opponents are playing, it makes me feel uncomfortable. The ball tends to bounce very awkwardly. Big fan of your other games, but this feels unpolished.
Ha yeah we noticed that almost instantly after we posted our game for the competition. Unfortunately the rules prohibit us from fixing it, but thanks for the heads up!