I left a comment about the office PC not being able to handle the beam cannon on minimal graphics.
Even my home PC can't handle 3 beam cannons seamlessly in a big, crowded bubble.
The game is worth the long wait. 5/5, 10/10.
Respect to all the crew members and a big thumb up to Jason, ;)
Not a bad conversion to mobile at all, but the fact that your finger covers the ball initially and you don't see it's borders can be a fun-stopper. Funny how the game says 'click' instead of 'tap' and keeps referring at the mouse.
Very tricky. I keep dying because of the guy needs to time perfect jumps. One nanosecond too soon won't reach the next platform, one too late falls off-screen. Despite this its a great game. :D
Looking around while aiming is probleamatic. Your aim is re-calculated as soon as you move your mouse a pixel, and your trajectory is useless. This needs fixing, coz it renders levels bigger than one screen pretty unplayable.