Agreed. The notes are horribly timed. I'm listening to the music with earphones, tapping my hand to the MUSIC'S beat, not the games, and I've failed drastically because of me going allow the music's beat.
I agree. I was expecting something more like driving. But no, this is a demo. Not a game. A demo. Hence, you should put DEMO, on the title, because this is not a game. Therefore, you have failed. If you were experimenting, then put 'EXPERIMENTATION' or something along that sort. But you didn't, hence, this is not a game, this is not a demo, this is a failed experiment.
Dear Prisoners,
We are sorry for the inconvenience, but it seems that we do not have the lethal means to put you out of your misery, so we will inflict pain as incentive to keep you working
Sincerely,
Your Black-hearted Warden.
Redemeption and Fargos Farslayer needs more than smithing I think. I don't remember which, but they can't be made with smithing alone. (Btw, how are simple comments like 'What are your wise words?' 'I'm hungry' so likable? Someone explain this to me, for I cannot understand it!
I don't understand the lizard people. Obviously, boulder rain uses mana. So, I got my rogue, did mana strike, and then waited for one of them to run out of mana. One of them ran out of man. Thing was, THEY KEPT USING IT. Do they feed mana off the totems or each other? If they feed off each other, then I would see twice the mana usage of one of the lizards, but nope. Wtf, seriously? Not even sure if this is a bug, or if something is up.
I have just witnessed one of the finest comments I have ever seen. Unless if anyone would like to make another comment that's more epic than greg's. XD
Take off the specials. It's ridiculous. They're not unit-specific. They're just the same OP attacks over and over. Equipping them on the cheapest units makes the game far too easy. Add difficulty modes. Make this more unique than Battle Gear, and also, make an auto-send button, as well as unit commands i.e. assault/defend. If you really wanted to put specials, you'd make them different for each unit, and the strength is based on the quality of that specific unit.
The hero's attacks haven't change and the speed of execution is far too slow. Units can overpower the hero quite easily, whether if their on your side or the enemy's. Also, if you were going to put 'Squads', at least give the heroes special bonuses for certain units. Examples: Faster unit spawns, more damage, etc.. In addition, I believe most players would like that Epic War 3 campaign back where it was warring kingdoms. Relevant to this is the fact that the level progression makes no sense whatsoever. What is the point of 'Retreat' and 'March'? Retreat is falling back, and marching is assault, there is no different between the two. If you were going to make this complicated, Fall Back should give a speed bonus but armor reduction. Retreat should have ranged units shoot while moving back slowly. Assault gives attack bonus, but armor reduction. This game is a degradation of Epic War 3, and not an improvement. Also, there weren't 20 different units.
Wow. I would be pissed if I was that poor, friend-saving lizard. I risk life and spikey death just for a surprise party XD. Awesome ending for a laugh. Problem is, I would say there's just not much puzzle about it.
Sairanos has a point, and I find that adding a second round of tools also effects the tools in the same areas. There's also the matter that sometimes, Flakboy gets stuck attempting to step onto the bouncing pads. Also, make it so that the game chooses the best outcome, because I've repeated twice the same round and both were different, no changes were made to either of them. This is a good concept game, but it requires a bit of fixing. Also, some customization to the tools would be nice. When to activate, wait until this activates, etc.