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Snow_Cat's Comments

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Coloruid

Play Coloruid

Feb. 16, 2016

Rating: 0

Great game. Would like if the mute would be saved/respected on restart.

Reactor Incremental

Play Reactor Incremental

Jan. 27, 2015

Rating: 1

I get the distinct impression that the heatpumps are greatly overrated in their capacity.

Reactor Incremental

Play Reactor Incremental

Jan. 26, 2015

Rating: 5

Reminds me of I2C's Nuclear Reactors.

Global Assault

Play Global Assault

Dec. 21, 2014

Rating: 0

https://drive.google.com/file/d/0B2ow7EFftHRiZU1mNG5sb2NVa1U/view I made a unit Fusion flowchart (2014-12-18).

Global Assault

Play Global Assault

Dec. 13, 2014

Rating: 0

I just tried to play my oponent's unit card on my side, the game did not like that.

Peacefree Tactical Warfare

Play Peacefree Tactical Warfare

Nov. 26, 2014

Rating: 0

The housing / troopers indicator at teh top of the screen does not seem to update correctly when selling ehnaced Resthouses. I've gotten my self into the situation where after an upgrade I've tried to optimize my base layout, and removed capacity that I didn't actually have (but was indicated in the bar) It would be nice if these bars could also indicate conditions after currently qued actions have completed (excepting research?), instead of having to keep track of that myself. (though that might need to also calculate if there is an impending shortage. :| now I'm imagining a line graph thing that would be really cool looking and easy to understand at first, but annoying to constantly flip back to after a few minutes. And what is the hot key for zoom in/out?

Star Era

Play Star Era

Nov. 18, 2014

Rating: 1

it took an unreasonibly long timbe before the game would allow me to mute it.

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 17, 2014

Rating: 1

http://archives.chicagotribune.com/1961/08/13/page/23/

Idle Goo

Play Idle Goo

Nov. 15, 2014

Rating: -7

Will a "pause" pane be implemented at some point? It would be nice to have this loaded in memory, without necessairly loading the CPU while I multitask.

Pixelo

Play Pixelo

Nov. 11, 2014

Rating: 0

Sneaky; this is the first time I had to use open pairs to solve a daily puzzle.

Sky Quest

Play Sky Quest

Oct. 29, 2014

Rating: 1

found a workaround to the game lagging. reduced quality to low, then size to 1/2 to 1/3 normal. Appears to be running with stretch-scaling mode, unfortunately.

Sky Quest

Play Sky Quest

Oct. 27, 2014

Rating: 0

What this game coud use is a gauntlet/autoadvance mode inwhich, instead of returning to the map, it automatically loads then next level in sequence until {a branching point, player death, or retreat} That, and skippable "you got a thing" cutscenes/sequences.

Sky Quest

Play Sky Quest

Oct. 26, 2014

Rating: 2

I am at wave 120 ish, and when the game lags, sound is played even though I've started "No sound" and muted teh slider for music, but not sfx. Is lag sound processing for muted audio!?

Sky Quest

Play Sky Quest

Oct. 25, 2014

Rating: 1

when I mouse over the stars (% of enemies killed) display it beeps at me when playing with no sound selected.

Sky Quest

Play Sky Quest

Oct. 25, 2014

Rating: 0

why is there no FastForward dialog option?

Pixelo

Play Pixelo

Oct. 17, 2014

Rating: 11

Will there be an option to load "User" puzzles from bitmaps in the future?

Boom Town

Play Boom Town

Oct. 06, 2014

Rating: 1

My drop zones (on saving and reloading today) have shifted one tile down.

Galaxy-Siege2

Play Galaxy-Siege2

Oct. 04, 2014

Rating: 1

Do guidance systems stack?

Building Rush

Play Building Rush

Sep. 27, 2014

Rating: -2

I click "mute intro" then after the intro it turns music and sfx on!?

Dangerous adventure

Play Dangerous adventure

Sep. 08, 2014

Rating: 2

when there are no combinations, the remaining moves should be dumped into defence not skipped.

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