storybook, not a game, but very well written and produced. a bit disappointed that the story didn;t open-up- do far as choices go-- seemed like a good RPG opening until it ended.
It is like princess maker, except she didn't inexplicably strip naked and refuse to wear any clothes once she met the prince (as my daughter dis in PM1 and 2...) ^ - -^
nice, but not a game; games have some degree of interactivty- interactivt- ^ > &lf; ^ innnn. Players make decisions what that lead to an outcome, or resolution to the challenge posed by the game; or the player's themselves.
^ - - ^ Meow, paper doll. but a cat doll. ... Yeah, come to mention it; her bra does look too big. good eye. I guess not all of these clothes are hers.
^- - ^ good game, if not for terrible lag. last map took 20 minutes for me to conquer one corner of the map. ^ - -^ meow. I want to like this game...
^ - -^ Love it. ^- - ^ I only wish that somehow movement could be toggled between screen and mouse orientation that I might strafe, and move in directions not cardinal... or joystick control.
^- - ^ Reminds me of 'Tounge of the Fat Man', less the dark humour. Battle system needs some tuning between the taunt and ranged attacks (parry a shot gun blast?). Interesting stat system. Overall a decent diversion that I won't be returning to.
^- - ^ This is a great game. To players: Replay suggestion, set extra goals for your self like "ball must stay in goal", "a ball must be attached to machine", "nothing breaks", "nothing falls" and "no exploits".
http://FantasticContraption.com/?designId=2267292
^- - ^ Mew. 4/5.
^ - -^ Tedious at the beginning, but the new generator at level 30 makes up for that, somewhat.
It's like an easy 2-D flat matrix version of SPARKS (a difficult 3-D irregular matrix version of the classic Network), but without the 'locus of cube' sound byte.
^ - - ^ It could be improved by adding features from games of the same template:
shift+click for counter-clockwise rotation,
ctrl+click for 'pins' that mark and some tiles in place,
highlight boundaries option to separate tiles visually (stylistic incompatibility?
and a 'highlight loose ends' option.