Cool concept, but needs more visual clues for depth of blocks. Sometimes the given blocks inside the cube are ambiguous as to there position, and the two front areas of moveable cubes and the top area could benefit from the grid that the other three sides get.
Lul AgentIR thinks they've "created" something instead of just ripping off every other terrible social media "strategy" game (a better description of the genre is waiting simulator).
I love the graphic style and the premise. My only suggestions are to increase the variety of weapons and make the base building a bigger part of the game.
It's kind of telling when about the top 500 comments for the game are extremely negative, and the game is in the top 10 lowest rated games among the badged offerings on Kong. The game is cheaply made and completely derivative with no original content. Would be ok if it was fun or challenging, but it is neither. The only "challenge" is trying to overcome the absolutely horrid pacing. It wouldn't be quite so bad if the engine itself didn't run like it was coded by invertebrates. Constantly crashes which inevitably costs you resources and has the biggest memory leaks I've ever seen on this site.
Yeah, mining from "all" will give you 20% of each resource. Which means it gives 80% of your cargo capacity.