Agree with most. Star system wasn't a good design choice. Also, the interface needs an overhaul. The notation system is poorly implemented, and sometimes doesn't even work correctly and places answers instead of notes. But in the end it is a pretty good game despite the design problems.
Needs a stat on the prestige screen to show what multiplier will be after prestiging. I've done it twice now when I wasn't far enough to increase the multiplier.
It shows how multiplier will be after prestige, when you hover the button. If number is the same, then you should go further (you don't have enough WP/BP alltime)
I don't think the micro transactions are that bad to be honest. I'm progressing just fine without them, but if I wanted to support the devs for making something that is actually pretty clever, the option is there.
Nice satisfying puzzle game. I like the gradual implementation of features without the need for tutorials. My only gripe is that I was only really challenged by a couple of levels, but I can understand how difficult it would be to make them much more challenging without them being ridiculously frustrating. I hope some more levels come out that have a higher difficulty, but I did have a nice time playing.
So now we're all "trolls" for pointing out flaws with this game and AgentIR still hasn't addressed any of the problems it has. What a freaking joke. To top it all of, their response is extremely ironic, and if they don't understand why, that would explain a lot about the quality of everything.
Hi... I'm the Dev team! And instead of releasing an update to patch all of the memory holes and crashes in this game, I'm going to release a content update that causes the game to skip both and go straight to using all of the system's ram and crashing almost immediately!
Would love to see this game get graphics when the dev is happy with the mechanics. I'm envisioning dwellings that look like the interiors of businesses in Europa 1400: The Guild.
Controls work great now. I agree with other players that the contrast for the shadows needs to be upped to make it easier to see where the breaks between blocks are, but I enjoyed the puzzles. I wish there were more of the ones like the one with all of the black pieces you had to arrange to get the white ones out.
Not really my cup of tea in a browser game, but it is a terrific game nonetheless. I really like this genre, but I typically come here for coffee break length sessions and this is a full honest to goodness game. I will definitely play this series when I get some time to binge.
It shows how multiplier will be after prestige, when you hover the button. If number is the same, then you should go further (you don't have enough WP/BP alltime)