Ehh. A semi-fun side... shooter. I hate how I'm afraid to walk over a pile of weapons because I'm afraid it'll switch my Jackhammer for an acid grenade shooter. 3/5
A very creative game. The art is also unique and pleasant to look at. It's relatively easy after you figure out which weapons to prioritize. 5/5 and a favorite.
Pretty fun game, but there are many rage moments when a landing fails because of an unseen ledge. The last race is also extremely glitchy: I once died after making a perfect landing, and as the screen turned red, my bike was completely flat on the ground. 4/5
Ehhh... The concept is sound for the most part, but there are many moments that made me rage when the ball went on its own tangent, completely ignoring the line. 3/5
Beautiful art and music. While tell-the-difference games are a dime a dozen on kong, you really have to look at the narrative over the game mechanic. 5/5, favorite
The physics get really screwy right after you blow up the dynamite. I've had to restart a level because a beam was a nanometer above the blue line several times. 3/5
Sort of creative puzzle game. In most of the puzzles, though, the majority of the time spent is walking from one screen to another with an item, using the item, and then repeating. 3/5
Relatively fun. My beef with the game is because of the game's speed: I'll be trying to cycle through my endless amount of team members to get to the right player, and halfway through, I gain possession. And because I'm pressing the key that doubles as a pass, my guy decides to chuck the ball right into the hands of an opponent. Then they score. I also think it's funny that a guy with 5 stars in toughness goes down faster than a guy with three stars. 3/5
Funny concept. I like the focus on the upgrading over gameplay, even though gameplay was fine. Personally, the second "graphics" (the vector ones) were my favorite. 5/5
Fun and creative puzzle game. It needs a fast forward button, because at times I would have to resort to trial and error in order to get a piece in the perfect spot, which drags on after a couple of tries. 4/5
This game has elements that could be fun, but it's marred by poor hit detection, a difficulty curve like a vertical middle finger, and too many parts that depend on timing and waiting, which is REALLY ANNOYING when you're waiting for the running retard to finally charge something up for the fifteen billionth time. 2/5