Had trouble earning enough money for upgrades. I wish it scaled up better. Also, I'd like to walk backward and move the camera. How about regular WASD, space for jump, mouse to look around, and mouse button to shoot?
I kind of enjoyed that. I'd like to see an emergence of 3D escape games. I think the ability to freely move around the environment adds a lot to the genre. Also, please add some sort of lock image to the cabinet and filing cabinet, as only a random, frustrated guess made me try using a key on it.
I had trouble seeing any of the special combinations of fruit because of the speed. Also, the object collision doesn't feel right. It always feels like I'm missing fruit I should have.
Good basics. Add an upgrade system and an increasingly difficult series of opponents and you might have a real decent game here. Also, is there something specific that causes me to have "accidents" or is it random? Frankly, if I knew how to do it on purpose, I would throw a couple that way just for fun.
I wish I could queue items. For instance, I would like to queue rims and tires to be built on a car instead of having to put it in the wheel shop a second time to make sure it got both before moving on. I also wish the showroom would show me the total I spent on features so I could see what my profit is.
Edit: So after playing for a bit, I've gotten used to the pace. The key is to take action the second the round starts. It's not bad overall. I'd like a more common art style. That is, I wish the clouds looked like part of the background instead of just pasted onto a photo of a cloudy day. Has a lot of potential, just needs work smoothing out the mechanics and fleshing out the art.
The pacing is a little hard to take in. Everything moves so fast. I'm not sure what stars I'm supposed to use for upgrades, but I've hit a wall at level 3.
The controls very very jerky. Overall, it's not terrible, but I would focus on smoothing out the gameplay. That's the most important aspect of a game like this one. The player really needs to be able to feel the character move.
So I club the guards over the head, temporarily incapacitating them and they don't immediately raise them alarm upon waking? Are they all narcoleptic or prone to seizures? Is passing out randomly and shooting pains in the back of your skull a normal, everyday occurance?
You are a one big mean human :D
Yes, Its a my version of a game called Draw Play. I wanted to make my own since the day I played the draw play. Please explain whats missing?
There's nothing to this game. Lag to start when I click normal. Why do I have to drag the meteor instead of it following my mouse or using keys? This is game making 101, something you make to practice, but not something you upload for other people to play once, give it a bad rating, and leave. 1/5
Zappan nailed it "Very fun and way more entertaining/addictive than I first thought." I thought it was silly, until I just kept playing. I'd like a little more description of what increases or decreases fun (for the game as well as life). I'd really like to see this game fleshed out a lot with upgrades for me in terms of earning the higher level ships and extra slots for deployment. 4/5
If the clouds would fit into the background, you'd be unable to see what's relevant to the game and what isn't, right?